Board index Roller Coaster Games Hard Hat Area Project Forest Falls:HUGE Update 12.19

Project Forest Falls:HUGE Update 12.19

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 18th, 2009, 12:30 pm

Posts: 8
Points on hand: 747.00 Points
Location: Guangzhou, Guangdong, China
Logo:

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(Thanks to HZGarfield)
This is my first Diving Machine.

It has 3 drops and 2 Immelmann

I'm trying to make it better.

HZGarfield and SuperMoon help me with this track

Thank them for help me

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--------------------------2009.08.19--------------------------------

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Last edited by ljtplane on December 19th, 2009, 1:16 pm, edited 1 time in total.

Post August 18th, 2009, 12:35 pm

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Location: USA

Post August 18th, 2009, 12:39 pm

Posts: 8
Points on hand: 747.00 Points
Location: Guangzhou, Guangdong, China

Post August 18th, 2009, 2:26 pm

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Location: USA

Post August 18th, 2009, 2:50 pm

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Location: Indianapolis, IN


Post August 18th, 2009, 8:07 pm

Posts: 568
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Location: Hangzhou, Zhejiang, China
I help him for catwalks,Parameter of Machine on coaster and some 3ds
Simulator Screenshot

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Station Area
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Station Gate(Yeah!,It's Wooden)
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Dive Machine Style Wheels(Thanks to Google Sketchup and Sjors)
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Post August 19th, 2009, 11:04 am

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Location: United Kingdom

Looking very, very nice so far. I especially like the scenery work, (catwalks, station....), that your doing there. You definately need some patience to do them the at the standard i can see here. I think, however, that you should leave the terrain flat and just alter it in places that need doing so, instead of having hills and mountains. And also, from my knowledge of dive machines (which isnt huge), the first drop should not have a completely straight section. It should have a very long lead-in (?) that only becomes 90 degrees at the last minute. If you look at this picture you will know what i mean :
http://rcdb.com/2662.htm?p=11839
There is never a straight section on the drop, and if you look at the first two track pieces, you will see that they are both still gradually getting steeper and steeper, and there is olny a moment of full 90 degrees.
Not 100 percent sure if what i have said here is true, but from what i have seen from pictures and in person, there is never a fully straightened out section of track during the first drop.
Apart from that, its looking great!

Post August 25th, 2009, 1:32 pm

Posts: 8
Points on hand: 747.00 Points
Location: Guangzhou, Guangdong, China
===============================================================================
Upd??????????????????Aug 25th
===============================================================================




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Post August 25th, 2009, 10:18 pm

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Points on hand: 1,561.00 Points
Location: Hangzhou, Zhejiang, China

Post August 26th, 2009, 10:43 am

Posts: 8
Points on hand: 747.00 Points
Location: Guangzhou, Guangdong, China
Upd Aug 26th(splash area has been added)
Stones by rtgenxr
(I Use HZGarfield's storage for pics)
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Post September 21st, 2009, 10:54 am

Posts: 8
Points on hand: 747.00 Points
Location: Guangzhou, Guangdong, China
Set 21st
======================================================================
I have built some supports.

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Post September 29th, 2009, 10:53 pm

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Location: Beaumont, TX, USA
holy crap looks freekin awesome!
i put the laughter in manslaughter!

Post September 29th, 2009, 11:18 pm

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Location: OH, USA
This looks like an awesome ride! I really love the 3ds waterfall, and I really need to learn how to make it...anyway back on topic. What method of building did/are you use/using for this? Handbuilding or is it tooled?

Post September 30th, 2009, 11:45 am

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Location: USA

How do the G's look?
Dont buy starbucks coffee


its poison

Post September 30th, 2009, 9:09 pm

Posts: 568
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Location: Hangzhou, Zhejiang, China

Post December 19th, 2009, 1:08 pm

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Location: Guangzhou, Guangdong, China

Post December 19th, 2009, 1:13 pm

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Location: San Antonio, Texas, USA


Post December 19th, 2009, 2:11 pm

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Location: USA
Yeah! Some small details looks liek it needs tweaking, but everything otherwise looks great. I Suggest trying to get a better water texture that matches better.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post December 19th, 2009, 3:15 pm
yoshifreak Premium Member
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Location: Ann Arbor, MI, USA
Originally posted by ljtplane



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I'd recommend covering up the gap between the tunnel and the water, just to make it look a bit nicer.

Looks really good though! When I first saw just the terrain, I thought it would look kind of wierd, but you did a really good job with the 3ds on the falls.

Can't wait to ride.

Post December 19th, 2009, 3:23 pm

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Location: Canton, Massachusetts, USA

Those wheels are ridiculously high poly. I see you're only getting 8-12fps....might want to cut some things down.

Post December 19th, 2009, 4:12 pm
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High poly objects look better though, keep them! If someones computer can't handle it, then they should simply turn the graphics settings down.

Post December 19th, 2009, 7:26 pm

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Location: Canton, Massachusetts, USA

As we just went through in the X Force topic....there's a difference between looking nice and being unnecessary.

Post December 20th, 2009, 2:28 am
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I'm sorry, I didn't follow that topic. I may just go check it out though in a few minutes. I honestly had no troubles with X Force though, not a dip below 100fps the entire coaster. Going in the simulator and lowering detail settings shouldn't be an issue though for people that have computers that can't handle it. I personally don't see a problem here, however its not my coaster. If it were me, I would keep it high poly and record an HD video and host it on YouTube for those that have FPS issues. Since it is not me though, if he wants to change it for the sake of the majority then there should be no argument.

--edit--

Just another thought as well, keeping it high poly would not reduce the number of viewers given if a video option is available. It would actually increase the possible number of viewers as people who don't have NoLimits would be able to ride the coaster too.

Post December 20th, 2009, 2:50 am

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Location: USA
Great idea, wanna help me with that? Haha, no rush.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post December 20th, 2009, 2:56 am
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Yes but you can't cruise around to actually rate the ride well (check for bumps and pumps, see how someone did something, etc) if the editor causes a catastrophic crash.


You all do check the editor when rating like that to help with problems I assume....
"Careful man, there's a beverage here!"

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