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Project Standup

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 18th, 2011, 12:55 am

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Just to point out, this picture i had auto connect on. that is NOT the ending.
Last edited by Yaminub on January 18th, 2011, 1:48 am, edited 1 time in total.

Post January 18th, 2011, 1:45 am

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the curve into the lift looks too small. as does the station
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 18th, 2011, 1:49 am

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its just the angle the station holds a 7 car train with more room to spare.

Post January 18th, 2011, 1:50 am

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Originally posted by Yaminub

its just the angle the station holds a 7 car train with more room to spare.


b&M standups have 8 cars per train...
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 18th, 2011, 1:53 am

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Post January 18th, 2011, 1:55 am

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^ok. yeah, it looks different in the sim then the editor, it looks good
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 18th, 2011, 2:01 am

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http://rcdb.com/275.htm?p=10724
http://rcdb.com/6.htm?p=9872
http://rcdb.com/79.htm?p=10171
http://rcdb.com/86.htm?p=7286

...jcoasters, please think before you speak.

Also, different B&M rides have different numbers of cars, so why would it be wrong for him to use 7 cars per train? C'mon dude you've been around long enough...

Post January 18th, 2011, 2:28 am

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Originally posted by dcs221

http://rcdb.com/275.htm?p=10724
http://rcdb.com/6.htm?p=9872
http://rcdb.com/79.htm?p=10171
http://rcdb.com/86.htm?p=7286

...jcoasters, please think before you speak.

Also, different B&M rides have different numbers of cars, so why would it be wrong for him to use 7 cars per train? C'mon dude you've been around long enough...


i was assuming since most floorless and inverted coasters have 8 cars per train, this would too.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 18th, 2011, 3:01 am

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Post January 18th, 2011, 3:06 am

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this Standup has 9 cars... lol http://tinyurl.com/5l3a8j
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 18th, 2011, 5:33 am

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Pretty sure I'm quickly losing intelligence by reading this thread.

Post January 18th, 2011, 10:14 am

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cam we get back on topic here, thanks..

Image
Image
(^color test^ no prefabs in finaL!)
Image

Post January 18th, 2011, 5:19 pm

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Your ride looks pretty good so far, but i think you should redo your ending, and make your drop MUCH less steep. In fact you might want to rethink your layout. But you are on the right track! I would suggest using newton for a B&M Standup though, and i would not put a roll like the one you have, and instead have some sort of corkscrew. So many people will have a problem with that.

Post January 18th, 2011, 6:21 pm

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towards the ending there are some fast low to ground turns like mantis and some nice transitions. Ill let you test and see how it is if you give me your email?

Post January 18th, 2011, 8:58 pm

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Post January 18th, 2011, 11:21 pm

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looks cool
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 18th, 2011, 11:57 pm

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thats all you can say? looks cool? any parts that need tweaking?

Post January 19th, 2011, 1:07 pm

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It is a strange element for a stand up. But then, it is your ride. I don't think there's any rule that says you have to use B&M elements for your own creative design. I think it will depend on the lateral g forces in the element. Ride is looking good.

Post January 19th, 2011, 2:21 pm

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well what are the maximum lateral forces for a standup? the ride spikes at .9 and that roll spikes at 1.1

Post January 19th, 2011, 3:19 pm

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I think it depends in this case. Are the G's spikes? Or does it gradually increase to .9/1.1?

Post January 19th, 2011, 3:53 pm

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Post January 20th, 2011, 5:15 pm

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Post January 20th, 2011, 9:36 pm

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The supports look bad. look at pictures on RCDB and model after that.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 20th, 2011, 11:20 pm

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Post January 20th, 2011, 11:48 pm

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Supports are too thin, and the pre drop does really look too long. You should fix that. And even though tis gradual, I'm liking the barrel roll less and less...I just don't think it'll fit right with the feel of a standup.


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