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Project Zar - Both coasters on the exchange!

Discuss anything involving No Limits Coaster Simulation.

Post July 3rd, 2010, 5:09 pm

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Post July 4th, 2010, 12:06 pm

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Post July 11th, 2010, 5:15 pm

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Post July 11th, 2010, 5:29 pm

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Post July 20th, 2010, 2:15 pm

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Post July 20th, 2010, 2:48 pm

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you don't need to wait very long...I'll upload it on the weekend :D

Post July 20th, 2010, 2:51 pm

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Post July 20th, 2010, 3:03 pm

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but I forgot about something...can somebody make a cartexture for me?

Post July 20th, 2010, 8:14 pm

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Well, I have photoshop, but almost no experience with it. I can try though. Where are the templates? (LOL)

Post July 20th, 2010, 8:20 pm

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There are car-texture tutorials on youtube. Try those :)
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 21st, 2010, 10:24 am

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Post July 23rd, 2010, 7:18 pm

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Ok this is the LAST update before uploading it to the Exchange:

My buddy Drago made an awesome cartexture for the coaster. I'm now 99% ready with the coaster and I'll thik I upload it on Monday because I'm going to my grandpa tomorrow :D
And then I need the whole Sunday to make and render the videos of the coaster.

So here are the last 15 pics:

The new cartexture:

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The new object:

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Good luck to climb up 374 feet xD

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I can't stop showing you this HUGE first drop :D

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And at least the big airtime hill with more than 6 seconds of full 0g Airtime

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Post July 23rd, 2010, 8:05 pm

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Post July 23rd, 2010, 8:09 pm

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It is so thick because for this size in needs to be thick lol

The whole track has the spine-size of SilverStar's first drop: http://rcdb.com/1414.htm?p=4550 see how thick it is at the bottom?

Post July 23rd, 2010, 8:13 pm

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Post July 23rd, 2010, 8:18 pm

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Post July 23rd, 2010, 8:28 pm

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Post July 23rd, 2010, 8:29 pm

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You do realize that the size itself has no direct bearing on the size of spine required? It depends entirely on the forces and speeds at any given part on the track. Everything about this looks amazing, though. Sexy car texture, especially!

Post July 23rd, 2010, 8:50 pm

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Thanks...and with size i mean the height, the lenght, the speed and the forces (everything lol)

Post July 23rd, 2010, 9:26 pm

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Wow,this is a B&M Hyper(Yes I tested it[:D]) that plays in the class of The Red Dragon,great work,BTW the cartexture looks awesome!

Post July 23rd, 2010, 10:57 pm

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Originally posted by Live on earths ass

(Yes I tested it[:D])


Want a prize?

Post July 23rd, 2010, 11:18 pm

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Post August 9th, 2010, 5:41 am

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Ok...You know that I was in Croatia for the last 14 days so I could not upload the coaster.




As some of you may know Zar is now a double project. I started a 2nd Coaster with the same theming 1 month ago. Both coasters are ready now and I'll upload them this week. I just need to make the video of the coasters for youtube.




Here are some pics of the new Zar version. The Coaster is named Zar-The Last Stand (Zar-TLS)
It's an Intamin accelerator with 3 inversions and some overbanked dive elements:

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Post August 9th, 2010, 9:37 am

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I see many Inspirations of german coasters like Blue Fire and Fluch von Novgorod.Looks very pretty!

Post August 9th, 2010, 6:34 pm

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