Not really a flat or thrill ride, but hey it's something that can help add a little more realism to NL2: The sensors, station mechanisms and stations sounds for B&M coasters.
https://www.dropbox.com/s/g129pad5vqpxj ... M.rar?dl=0This pack feature the sensors in the 3 standard positions that B&M usually use on their rides.
- Single vertical
- 2 horizontal inline
- 2 horizontal side by side
The Station mechanisms are cloured to a generic grey colour, to change the colour, either import the object into your preferred modeller and change it there, or use .NL2mat's
For the "clacking", you need to set down 9 triggers on the track and line each of them up with the wheel axles of each of the cars. 8 for the cars, 1 for the zero car (you'll kind of have to
guess where the zero car one should go for the floorless coaster). You will them have to name them Trig1, Trig2, Trig3, etc. from the back to the front.
http://imgur.com/gsJ67nNOnce you have done that, Open sound.nlvm and in the line:
private static final String sCoastername = "Zeus";
(should be the 4th)
Change the name Zeus to the name of your coaster.
If all goes, a clacking sound should play as the train moves over them, both when exiting and entering the station.
side note: the script for the "clacking" is only compatible with trains of 8 cars in length (not including the zero car).
I'll admit, there's probably a much more efficient way of doing what I'm doing, but hey, it works.