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Queen: the ride

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 10th, 2008, 3:58 pm

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after being put off of my last project (which was ninja by the way) by gav and alton i decided to trash it, my latest is called Queen: the ride. it's not a definite name but it's themed on guitars and queen are such a good band i decided they needed a ride for themselves, that was ten times better than led zeppelin: the ride, (who by the way needed a much better coaster pledged to them) so here are some picturesof construction so far, it is based on a giant guitar so that will be made with 3ds and put in. no colours have been devised so far, testers and suggestions welcome

all photos are in order of the rides path

launch of 110kph to first immelman
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revolution roll to large 30*half corkscrew, then to two small 30* half corkscrew down to immelman exit
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ejector hill to pretzel loop
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banked lead in to half heartline roll to half loop
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cobra roll to large helix
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large helix
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overbanked turn leading in to MCBR
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track overview
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does anyone know any tips on smoothing because i cannot get this thing smooth, can someone help?

Post March 10th, 2008, 4:01 pm

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You have tried the auto track smoother?

If you need testing, I am here.

Post March 10th, 2008, 4:05 pm

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Ive never seen anyone design a ride using the 'playbook' technique...

Post March 10th, 2008, 4:07 pm

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I didnt put you off a ride, i dont even know what you were designing!

Post March 10th, 2008, 4:11 pm

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halo: thanks that would be great, ill email it to you

symbiotic: wtf?

alton: check back in the hard hat area, you made me lose my being bothered...ness.

Post March 10th, 2008, 4:12 pm

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Originally posted by Symbiotic

Ive never seen anyone design a ride using the 'playbook' technique...


[lol]

... if you need me, i can help with testing and suggestions [;)]

Post March 16th, 2008, 12:09 pm

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i've made some modificatons to the track, mainly the MCBR, allowing the train to not pick up so much whiplash entering into the MCBR

this:
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to this:
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coasterking and halo have you you recieved the track yet?

Post March 16th, 2008, 12:23 pm
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Hmm, doesn't look that bad actually, curious to see what the theming will be like.

Post March 16th, 2008, 12:27 pm
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Post March 16th, 2008, 1:01 pm

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i never realised it but this ride has broken a world record with nine inversions on a floorless! i'm al;so having trouble with theming, i tried to put an object made in oc into the coaster and it's come out as this:
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when it's supposed to look like this:

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has this kinda thing happened to anyone before? if it has, how did you fix it?

Post March 16th, 2008, 1:24 pm
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is the texture in the object creator exactly the same as in the NoLimits/objects folder?

Post March 16th, 2008, 1:51 pm

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Post March 16th, 2008, 2:05 pm

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Post March 16th, 2008, 5:31 pm

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ah great now it's happening to another piece of scenery i've done, i'm really getting quite annoyed now.

Post March 30th, 2008, 5:17 pm

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if u want i do the texture in 3d max, it dosnt screw it up in NL
Rarwh

Post March 31st, 2008, 9:33 am

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yay! new update! i've smoothed out the track and added much 3ds, but i still need to support, make a car texture and finish my 3ds, i've added a trim brake so that ridership will be higher, and changed the colour, 'cus i didn't like the one before!

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casper that would be great if you could do a better station than the one i have, because frankly the one one i have now is s**t
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post April 1st, 2008, 2:00 pm

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lookin beatuiful with those 3d's... btw did you ever get my reply /w/ the comments from testing the track???
Founder of the (Un-Official) Site Welcoming Crew --- I'M CUCKOO FOR COASTERCRAZY!!!

Post April 2nd, 2008, 4:36 am

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no, i didn't, i don't know much so i figured you might be testing it still...
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post April 2nd, 2008, 9:41 pm

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This ride looks nice, have you got an update for us soo far?

Post April 3rd, 2008, 11:08 am

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welli just gave you an update, but i should mention that the trim on last picture isn't realistic, it was simply to increase ridership, should i keep that in?
i have created a queue line, and some speakers which will be broadcasting the music while waiting on the ride, no pictures yet, i will post again soon
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post April 3rd, 2008, 11:21 am
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If it's only there for the capacity, I'd remove it, realism is always better and I'm sure you can put 2 trains on this right?

Post April 3rd, 2008, 1:23 pm

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okey dokes!
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post April 3rd, 2008, 2:04 pm

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Originally posted by Adrenaguy

no, i didn't, i don't know much so i figured you might be testing it still...


ok, then ill send you a pm later /w/ my comments [;)]
Founder of the (Un-Official) Site Welcoming Crew --- I'M CUCKOO FOR COASTERCRAZY!!!

Post April 3rd, 2008, 2:44 pm

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gdgd, but i have put some stuff on by then btw
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post April 9th, 2008, 9:21 pm

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Originally posted by Adrenaguy

yay! new update! i've smoothed out the track and added much 3ds, but i still need to support, make a car texture and finish my 3ds, i've added a trim brake so that ridership will be higher, and changed the colour, 'cus i didn't like the one before!

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casper that would be great if you could do a better station than the one i have, because frankly the one one i have now is s**t



dang you beat me to the station design i was gonna use for fault[:(!][V]

oh if you do decide to trsh the station you currently have can i use it for fault[lol] seriously
mic check 1 2 1 2

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