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Raptor

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 25th, 2006, 11:46 pm

Posts: 1026
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Location: Miami, FL, USA
I decided to start a Raptor recreation, the track is complete, and i will soon begin to work on the supports, and scenery...

Here's what i have so far:

http://www.nolimitsdevcenter.net/p1871

Feedback is appreciated.
-Tony.

Post April 25th, 2006, 11:49 pm

Posts: 537
Points on hand: 2,336.00 Points
Location: Canada
The Cobra Roll seems about a meter to far out.
Gay sex is great! (Qwerty 18:22)

Post April 25th, 2006, 11:53 pm

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Location: La Verne, CA, USA

Post April 25th, 2006, 11:55 pm

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Bank: 6,969.69 Points
Um, before taking your time on supporting your trackwork, you might want to consider fixing a few things...

-The heartline on your 0-g roll is WAY too large
-The cork under it should go up way in the beginning way more than it goes down in the end, unlike yours, where the entrance and exit are almost at the same height
-Banking and the side view of your cobra look off... banking should have a lot of whip on the entrance and exit, and I don't see that in yours, plus shaping is somewhat off which would also help to create that whip effect.
-Your final turn is way out of position, and off in it's shaping. Also, I'm pretty sure the helix is out of place too.
-Turn into the first drop looks too big, but that may be from the angles of your screens.

Just some friendly suggestions before you finalize trackwork, do all the support work, then get killed in ratings...

Good luck.

Post April 26th, 2006, 12:34 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
The Roll isnt too heartlined. Its just heartlined too early and too late.

Its still a fully heartlined zero-g - its just entered and exited sooner and later respectivly. This produces a quicker snap but its still heartlined to the same heartline.

For starters, heres my website with some interesting views:
http://www.real-coasters.com/images/gal ... index.html

Yes, shameless plug it is!

Ill get some more up in the gallery tonight if I can find them. I know I took some of the Zero G from right under it. Why they didnt make it into the gallery is beyond me.

Post April 26th, 2006, 1:18 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Heres 1 example of how perspective and totally throw you off:

Slightly off center:

Image Insert:
Image
97.29 KB

Right underneath:

Image Insert:
Image
92.85 KB

Its still completely heartlined, I just think you have 2 things wrong:

1. Parabola isnt pointy enough. Meaning that, your hill (and path the riders will follow) is too shallow, too low. It should be pointier.
2. Entrance and Exit!! The track starts rotating too early and ends too late. This inflates the heartline and makes it look way, way too large.

Post April 26th, 2006, 2:31 pm

Posts: 868
Points on hand: 4,391.00 Points
Location: Indianapolis, IN, USA
I agree the entrance to the cobra looks a little too long. and the first drop looks off. The turn in the first drop and the last turn into the main brake are some peoples favorite parts of the ride, so tweek em to perfection. heh.

Nit picky stuff:
-Make sure the station and transfer brake are completly flat and the main brake (the end of the ride) is angled down slightly.
-For perfect interval the train should be dispatched as the first train reaches the bottem of the first drop or directly after the loop. It should be around 45 seconds or so.
-The block brake was hit an miss when deciding to slow the train or not. When it did catch it killed the rest of the ride but the G's are tough to keep in check if it doesn't catch. So its your call I guess.

Post April 26th, 2006, 2:52 pm

Posts: 1026
Points on hand: 3,540.00 Points
Location: Miami, FL, USA
Thanks for all the feedback, I will get to fix the little problems soon...
-Tony.

Post April 26th, 2006, 4:05 pm

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I know that this is off topic but does anybody have the recreation of viper @ SFMM because i ruind the one that NL comes with and i can't fix it. If you do have one would you be able to send it to me at robbieshenton12@gmail.com

Post April 30th, 2006, 8:08 pm

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Location: USA
Originally posted by Coaster indavidual
-The block brake was hit an miss when deciding to slow the train or not. When it did catch it killed the rest of the ride but the G's are tough to keep in check if it doesn't catch. So its your call I guess.


I somewhat disagree. While I know you were there far more than I was last year, I rode just about every trip and when the brake was on I got a nice tap on the brake but it didnt kill the rest of the ride. Sure, a non-trimmed ride is the best for Raptor but it wasnt a dead stop - unless you got all the unlucky rides.

I was told by an employee who will remain unnamed why they started trimming the ride I believe in 04. Im not going to disclose why because it could be wrong and Im not going to spread stuff like that. But, I will say before 04' I never remember it being trimmed at all. Even on the fastest of days.


Its still a good ride even with the trim.

Post April 30th, 2006, 8:16 pm

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Location: Monroeville, PA, USA

I hope it was to make that transition onto the brakes a little less deadly. Man, that thing HURTs. Make sure to leave that out on your recreation.

Post April 30th, 2006, 9:41 pm

Posts: 868
Points on hand: 4,391.00 Points
Location: Indianapolis, IN, USA
I had some rides were it tapped the brakes heavier than other times. I honestly can't remember which happens more, I guess it depends on the weather conditions because the ride is faster at night than in the mourning. At least compared to test ridings it. I suppose most of the rides it didn't kill it as badly, but the few times were it caught hard and even it stoping in the block (it hurts and the rest of the ride is rather tame) are more memorable because they didn't happen quite as often.

For the final turn, just stick your head out its not so bad. That turn looks so much cooler from the employee areas, the intensity of it really shines back there.

Post April 30th, 2006, 11:52 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Stick your head out?! Thats the WORST way to ride it.

Let me see...how do they tell you to ride rides...

1. Hold onto the bars
2. Sit upright and back into the seat
3. HEAD BACK


With your head forward you also subject your neck to more forces which can be bad on your neck. If you just apply a little pressure backwards into the headrest from any seat, your head will not move.

A little tip picked up from a previous Raptor Op - Alex aka Haux. Try it, it works.

Post May 1st, 2006, 2:08 am

Posts: 868
Points on hand: 4,391.00 Points
Location: Indianapolis, IN, USA
Either way works, i'm not sayin you gotta stick your head way out there, just enough so your ears won't bang against the headrest which to me caused the most pain. Most of the people on my crew agreed that was a good way to cope with it. and must I stress you should do it only (if you prefer) at the end of the turn.

Keeping your head back against the headrest is the best way to ride it throughout the ride, but in the last turn both work.

I'm starting to get the feeling that the preferance on how to ride a coaster is very subjective.

I Never knew Alex worked in rides, just thought he was another employee...who really really loves raptor.

Post May 1st, 2006, 9:45 am

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Points on hand: 3,059.00 Points
Location: USA
He worked Blue Streak and I think at one point subbed or worked on Raptor.

Yup, its his baby. :P


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