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Reactor - Junior Rocket Coaster

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 12th, 2006, 10:00 am
Dirk_Ermen User avatar
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This isn't really my first time that i'm building a smaller rocket version. Some people remember goonie? Well, this is a little bit the same but longer, and this time all 3ds. Including all custom made textures! [pshades]

A few stats:
Height: 8,5meters (28 feet)
Length: 284,5meters (933 feet)
Speed: 53km/u (33 mph)
Amounth trains: 2
Cars per train: 3
People per Car: 12
Uniqueness: The 2 seats in the back are turned around facing backwards. A special Queueline will feature for that row.

The progress screens:
Image

Image

Image

Image

Image
Last edited by Dirk_Ermen on June 12th, 2006, 10:01 am, edited 1 time in total.
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Post June 12th, 2006, 10:14 am

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In the first picture does that tunnel have room for the wheels?

Post June 12th, 2006, 11:23 am
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yup, there is enough room. It's just the angle from the screen.
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Post June 12th, 2006, 11:43 am

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Looks pretty cool with all the theming and stuff, I especially like the toxic waste barrels. One thing that could be a problem is that you said the last two seats are backwards, but wouldn't that create some painful whiplash in the launch?

Post June 12th, 2006, 12:19 pm

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Originally posted by Wing-Over

Looks pretty cool with all the theming and stuff, I especially like the toxic waste barrels. One thing that could be a problem is that you said the last two seats are backwards, but wouldn't that create some painful whiplash in the launch?


I don't know how intense the launch is, but didn't Flamingoland's Bullet also have a backwards launch?

It certainly looks good Dirk, nice layout as far i can see! [:)]

Post June 12th, 2006, 3:29 pm
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Originally posted by Wing-Over

One thing that could be a problem is that you said the last two seats are backwards, but wouldn't that create some painful whiplash in the launch?


The launch isn't so powerfull, Also the speed isn't that big. So I don't think it's a big problem [:)]
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Post July 2nd, 2006, 5:07 pm
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Well, it looked like another project got on hold but this time not. I'm pretty near completion. Probably need another 1 or 2 days [:)]

Trackwork: 100%
Supporting: 75%
3d work: 90%

Here are 2 more screens:
Image
The station building, Nuclear rods in boxes of water als supports, and round shaped roof [:)]

Image
Overview from the current look of the ride. Storage track, etc [:)]


Comments are welcome as always [:)]
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Post July 2nd, 2006, 5:20 pm

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That looks like a fun little ride. I love Intamin!

Post July 2nd, 2006, 11:30 pm
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Nice ride! But that break run looks like it's going to be a bit too forceful for a kiddie-like ride, wouldn't you agree?

Post July 2nd, 2006, 11:47 pm

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as for the last 2 seets. if it were a real coaster, they designer might conisded reclineing the seets. Much like the B&M Hyper coaster seats. it would cut the g's down on the launch, and wouldn't cause much wiplash

Post July 3rd, 2006, 4:31 am
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Originally posted by Brtnboarder495

Nice ride! But that break run looks like it's going to be a bit too forceful for a kiddie-like ride, wouldn't you agree?

Well, i'd think that 1.5 is more an average break speed. But there are more junior rides that break with that deceleration.


Originally posted by Android

as for the last 2 seets. if it were a real coaster, they designer might conisded reclineing the seets. Much like the B&M Hyper coaster seats. it would cut the g's down on the launch, and wouldn't cause much wiplash


That kinda happends yeah [;)] But since NL doesn't allow to modify trains, or add new train types, i'd can't do it [:D] Oh well, a bit of imagination is always fun [:)]


Here's one more screen:
Image

G stats:
front:
Launch: 1.2g
Brake: 1.5g
Max Pos: 3.2g
Max Neg: -0.1g
Max Lat: 0.7g

Back:
Launch: 1.2g
Brake: 1.5g
Max Pos: 3.2g
Max Neg: -0.4g
Max Lat: 0.8g
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Post July 3rd, 2006, 9:16 am
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Whee... Supporting done, now only some 3d to finish [:)]

Image
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Post July 3rd, 2006, 10:35 am

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Post July 3rd, 2006, 11:36 am

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Just an idea, but it might be cool to have some smoke effects inside that huge chimney (or whatever it's called). And yeah, like CK said some custom footers/flanges/track connectors would be nice too.

Post July 3rd, 2006, 11:57 am

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and if ya odnt want to make them borrow wing-overs im sure he wont mind haha

Post July 3rd, 2006, 5:46 pm
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Originally posted by Wing-Over

Just an idea, but it might be cool to have some smoke effects inside that huge chimney (or whatever it's called).


I'd had the same idea, but to have like 20 layers of round smoke probably would kill everyone's fps. I'm still pretty scared that, how it actually does look now, allready will kill some peeps fps...



Originally posted by CoAsTeRkRazY

make custom footers and flanges :D


Footers: are there. But imo they are way too big to cover up the old footers.
Maybe on my next 3d project when i'd have some fatter supports [;)]

Flanges: No. It's probably me but i'd think sometimes flanges makes rides more ugly then beautyfull....
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Post July 3rd, 2006, 6:39 pm

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You can do the footers if you replace the currect footer nodes with free nodes.

Just trying to make life easier. [;)]

Post July 3rd, 2006, 6:48 pm
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Originally posted by Iron Man

You can do the footers if you replace the currect footer nodes with free nodes.

Just trying to make life easier. [;)]


Freenodes only goes till 0.5 height... I'd can't place those lower that that... So not possible to create some decent footers...
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Post July 4th, 2006, 1:46 pm

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Post July 4th, 2006, 5:24 pm
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Originally posted by Iron Man

Raise the terrain.


If i'd did raise the terrein you'd won't get the water effect in the square waterpool... So yeah. Not much working options...
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Post July 4th, 2006, 5:31 pm

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If that 3ds is below -1m (water level) Then won't it double up above ground when all reflections are turned on? I could be wrong, but from several past experiences when 3ds is placed below water level, then it sometimes creates a reflection above ground when the reflections include 3ds. I'm not sure if this is always true, but it has happened to me (and a few others) in the past.

Post July 11th, 2006, 4:49 am
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I haven't been working on this the last few days, but yesterday night i'd started workin on it again. The queueline is basically done. Same goes for the exit. Don't worry, it's still in production.

Here's a screen:
Image

Although, i'd think that i'm going to give the railing a different colour.
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Post July 11th, 2006, 5:10 am
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if that is rust on your handrails and paths, it should be darker
Image

Post July 11th, 2006, 11:35 am

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All that rust texture looks too much IMO. I think it'd be much better with just patches of rust on a normal metal texture.

Post July 22nd, 2006, 6:58 pm
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In the meantime wws was down, there were some more updates, here are the screens:

Image
Smile for the Camera!

Image
Queuestuff

Image
Top View

Image
Station and stuff like that...

Image
And the newest screen, overview with trees and stuff...

Hopefully tommorow will a video be online. And with some luck i'd upload it on monday.

Stay Tuned!
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