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Reducing Verts on Loop

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Post July 3rd, 2009, 3:03 pm

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Hey guys, I'm having some trouble keeping the Vertical G's down on the loops of my latest project, a B&M Invert attempt. Obviously being B&M the G-forces should be kept low. Any help is appreciated, ask if any extra info is needed to give help e.g. entry speed...

Thanks in advance [;)]

PS - Sorry if this topic has already been covered.
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Post July 3rd, 2009, 3:26 pm

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Forces kept low?? Go ahead and push them up to the 4.5 range on the inverts, just makes them a lot better ;)

Also, you have to get the shapping just right for the forces to gradually let off then gradually ease in. Try looking at similar B&M's.

Post July 3rd, 2009, 3:47 pm

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Make sure that the loop is elliptical and not circular too as that will decrease the forces that are sustained throughout the loop as a whole. And yeah, the forces should be high on B&M's, not low!

Post July 3rd, 2009, 3:56 pm

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he means less like this-

Image


and more like this-

Image


In other words make the way in and way out less curved than the top

Post July 3rd, 2009, 4:05 pm

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Sorry guys, my bad about the forces [sillyme]

I was meaning that they shouldn't even go into the yellow and definetly not the red (though the latter applies to any coaster). Currently I have 1 going into the red and two going into the yellow, but thanks for the help. [:D]
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Post July 3rd, 2009, 4:32 pm

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Post July 3rd, 2009, 4:56 pm

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All I can pretty much say is watch the speed and shaping.

Post July 3rd, 2009, 5:20 pm

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Scale it according to speed. If it's going too fast, make it higher/more spread out with a better leadin.
Just keep scrolling...

Post July 3rd, 2009, 5:33 pm
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How to make G's disappear:

1. Higher radius (bigger/wider loop)
2. Lower speed (taller/higher loop)
Image

Post July 4th, 2009, 4:13 pm

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Thanks a lot for the help guys
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