Think he's referring to SkyArrow's recent upload. I think he's export that track, then built the RMC track as 3D track and imported it back in - but he'll have to clarify this!
I agree with the inversions being a bit unrealistic, I thing the dive loop on goliath is more of a " we need to turn around in a short amount of space" thing than a " lets get wild" thing. I would stick to basic rolls and maybe a stall
I remember a few years ago a barrel roll on a wooden coaster was "unrealistic". It's not unrealistic because a company hasn't done it yet. I like that it's not a copy of something that's already been done before. And it is very realistic because it is very possible to build. In fact, what RMC did was CONFIRM that it is completely possible to build a wooden coaster of this design.
Don't just throw labels because it's not you guys might add in your designs.
I really like the design. I think what was mention of the first drop being painful but no real explanation. The right rail as it sweeps under to the left during the invert seems to have a very sharp kink. It may be perspective but that sharp point would painfully jolt the train, especially upside-down XD
I think it is pretty RMC as well. They seem to like dramatic swooping elements and given the space will probably have dive-ish styled inversions sooner than later. I'm a fan of any design with new creativiy, can't wait to see it finished ^^
^^ RMC themselves have said that high force inversions were something that wouldn't be likely, which is why I said the dive loop on goliath is a way to turn around in a tight space. As for the loop, a loop is a loop, its quite boring and over done even for a woodie