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Salvo - NL *Availible Now*

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 2nd, 2010, 3:33 pm

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Haven't posted a project in while but I think I finally got a good one going. Its just another Intamin accelerator. The pic doesn't reveal much but I'm looking for 2 testers still . I just made a quick teaser because I finished the supports.
Image
Trailer
Last edited by SupraSix on December 9th, 2010, 3:56 am, edited 1 time in total.

Post December 2nd, 2010, 3:39 pm
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Crimson Guard? Will this have a old school GI Joe/COBRA Theme?

Post December 2nd, 2010, 3:56 pm

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[lol] No I wasn't even thinking of that when I came up with the name. And I'm also not that much of a theme person.

Post December 4th, 2010, 6:14 pm

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Smooth work. nice man. YOu going to add some 3ds?
This signature has been removed for the reasons of it being to HARDCORE

Post December 4th, 2010, 6:49 pm

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I was thinking about it. But I really have no skill with 3ds programs besides my limited knowledge with OC. I made LSM's for the launch and brakes but other than that I'm really not going to get elaborate(unless if someone who is good with 3ds wants to help).

Post December 4th, 2010, 8:31 pm

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I will test if you wan't. By The Way, it looks really good. Also, what method are you using to create the track? Newton, FVD?
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post December 7th, 2010, 2:57 am

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Yeah the ride is practically done. I just need to know how to change the lighting problem with sketchup.

Post December 7th, 2010, 3:15 am
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Post December 7th, 2010, 3:46 am

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Is there anyone who is willing to do this for me? I'm having a hard time working with anim8or. And half the time it doesn't even open my file. Help would be appreciated.

Post December 7th, 2010, 6:11 am

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Post December 7th, 2010, 2:59 pm
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-export your object as a .3ds and save in a file you know
-open anim8or and wait for it to fully load
-on the top bar click 'object' then click 'import'
-find your file and import it
-allow to fully load
-youll notice loads of spheres down the side of the screen in familiar textures (if you cant see them click the box that looks like 4 circles)
-double click each sphere (opens a small window) and click the " = " (equals) to the left of 'cancel' this should make the top two coloured boxes the same colour. This sets the shadow colour.
-Repeat this for each sphere, each sphere represents each texture your object has, if you have so much spheres that you cant see them all just click and drag the visible spheres up to reveal the lower ones.
-When you're done click 'object' then 'export' and save the file to your NoLimits objects folder and make sure all of the texture image files are there too.
Image

Post December 7th, 2010, 3:14 pm

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^ Thank you I'll try that. And if that doesn't work, IbanezCoaster I will take the offer.

Edit: Alright anim8or worked. Thanks Architect.

Post December 7th, 2010, 6:36 pm

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That looks friggin' beautiful man.
Originally posted by dcs221
\n"they see me trollin', they hatin'..." -Omnigeek6

Chamillionaire you are not...but white and nerdy, yes.

Post December 8th, 2010, 4:03 pm
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Post December 9th, 2010, 3:55 am

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