my only reservations are for the poly count on that 3D model, and for the trackwork of this thing. My attention is drawn to the very high number of polys on those bent pipes exiting the building, for example, in the 4th and 9th picture in that post.
That 3D really does look stunning, though. I don't think anyone could deny that.
We shall see when you upload it what kind of frame rates people are getting and what the trackwork is like.
wow thanks for the compliments guys ill be updating today again and so far the coaster is running super smooth with all the objects, ill cut down if it starts effecting the ride itself but im myself not running the best PC so im sure it will be fine im happy how this is comming along
so guys, this is as good as it looks so here is the update for the day.. finished the trackwork today aswel as the supports BUT, im having a height problem as the ride doesnt fit in the factory building but no worries ill take care of that.. tell me wat you think so far
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Please extend those vertical support beams and add a seperate node where the beams should meat. It looks really ugly especially for a ride that focuses on asthetics.
Originally posted by devilsrule911
This is what I am talking about. This is that fugly corner.
All I have to do is extend one support a little bit more.
Just so you know, you probably want to rework the second half of the ride. The MCBR isn't very high up, which means the radius of your dive loop is REALLY small. I would consider trying to raise the MCB.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.
So guys its been a while.. iv fixed the height problem and everything fits now...
so im thinking of a teaser Vid? hmmmm tell me, anyway i need to know, does any1 know how to get a 3d model / framework of the track kinda thing into GS? because im starting on the interior now and id like it to fit from the start.....Im not going to put much detail into the interior seeing that its very dark and waaaaay to many polys..