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Scream City Coaster Contest- No Limits- RESULTS!!!

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Post August 5th, 2007, 9:20 am
Jer User avatar

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i'm in...
Phoenix|Maverick|Skyrush|RFII|Leviathan|Bizzaro[SFNE]|Bdash|Griffon|El Toro|Verbolten
RIP Chiller: 1997-2008

Post August 5th, 2007, 10:29 am
yoshifreak Premium Member
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Post August 5th, 2007, 10:50 am

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Post August 5th, 2007, 11:11 am

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Location: Scottsdale, AZ, USA
Originally posted by Coasterkidmwm

Seriously you guys need to cut the 3ds garbage. My FPS go to about 1 and I could barely load the before I deleted them.


Yeah, me too. The pathways are also a lot of trouble to completely avoid.

Post August 5th, 2007, 11:59 am

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^You don't have to completely avoid the paths, just not interfere with the people walking on the path.

Post August 5th, 2007, 12:44 pm

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Post August 5th, 2007, 1:05 pm

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I wish the ground level was actually on the ground.. It would be easier to build

Post August 5th, 2007, 1:05 pm

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Location: Cleveland, OH, USA
Count me in...I may actually have the time to complete a track this time!

Post August 5th, 2007, 2:20 pm

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Post August 5th, 2007, 2:22 pm

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^Under the hints section, it says that there are no limits on lift/launches.

Post August 5th, 2007, 2:47 pm
Jer User avatar

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Hey you said we could sue the inatmin style hyper...could we use it but make it a gertlauer launch coaster, since 3 intamin cars looks more realistic for a G-launch coaster.
Phoenix|Maverick|Skyrush|RFII|Leviathan|Bizzaro[SFNE]|Bdash|Griffon|El Toro|Verbolten
RIP Chiller: 1997-2008

Post August 5th, 2007, 3:27 pm

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In the tunnel test, can the ground intersect with the tunnel?

Post August 5th, 2007, 4:22 pm

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^ Only so that the ground does not intersect with the train, or the riders.

I'm up to 2905 ft, with only one drop, a 540 degree helix, and another up on a hill. It's at 468 ft tall and 5.2 gs at the bottom. w00t

Do you think it is remotely realistic to have 10 cars for a Hyper 2-seat (because of this coaster's immensity)?

Post August 5th, 2007, 4:29 pm

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Location: Minnesota, USA
Originally posted by Jer

Hey you said we could sue the inatmin style hyper...could we use it but make it a gertlauer launch coaster, since 3 intamin cars looks more realistic for a G-launch coaster.


I don't understand why you had to ask that...Of course you can, use common sense...

You guys complain alot. This is a contest, and if you don't like something about it, don't join...It's not supposed to be easy.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

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Post August 5th, 2007, 7:40 pm

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Just a question. I know it does not say it in the rules, but, could we just MOVE the pathways just in case the track gets too close for people to walk on?, because the signs do say 'Under Construction', so I thought with the finished version of the coaster the pathways would be in a different place. Just asking.

Post August 5th, 2007, 9:46 pm

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Post August 5th, 2007, 10:11 pm
Coasterkidmwm User avatar
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Just make a freaking support bridge, the paths aren't unreasonably wide or anything.
"Careful man, there's a beverage here!"

Post August 5th, 2007, 10:34 pm

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Location: orlando

Originally posted by EElover2

Just a question. I know it does not say it in the rules, but, could we just MOVE the pathways just in case the track gets too close for people to walk on?, because the signs do say 'Under Construction', so I thought with the finished version of the coaster the pathways would be in a different place. Just asking.

no, that kinda classifies as moving the template...

Originally posted by Jimmy Yoshi

Nope, can't just move concrete :P.

^^exactly...[;)]^^

Post August 6th, 2007, 7:33 am

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Post August 6th, 2007, 11:31 am

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I think Ill actually be able to enter, even if it sounds like I have to build a MF style coaster...grr.

Can I replace that out and back coaster with a similar one that fits in the SAME exact area but looks decent?

One other thing, Im going to take all these objects and OPTIMIZE them. My goodness the space spiral looks to have hundreds and hundreds of unneeded polygons.

Post August 6th, 2007, 11:43 am

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Location: orlando

yes to the question, you can delete any scenery you want, and build any scenery you want, except the paths in the template area, you must leave those alone.

Post August 6th, 2007, 12:46 pm

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Location: Minnesota, USA
[lol] I knew that crap coaster was going to cause some hesitancy [lol]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post August 6th, 2007, 1:18 pm

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Post August 6th, 2007, 4:15 pm

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I first thought that all the scenery objects had an ugly black outline around each polygon and then to my surprise I found something even stranger that might explain some of the low frame rate problems:

Image

I guess I'm going to have to remove some of the scenery objects????????? for the downloader?????????s sake.

Post August 6th, 2007, 4:44 pm

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Location: Toronto, Ontario, Canada

Sweet, glad I signed up for this already. Lookin fun, I'll get started right now.

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