Originally posted by gazag
... also have you ever seen sm used by ride manufacturers to show off here ride designs?
Actually, I've turned down quite a few manufacturers, as well as a couple of park chains. There are many reasons for this, but the main ones are that I don't want to be tied down by deadlines, nor forced to add things I don't want in there.
As far as the other comments about confusing UI, the graphics being off, etc, I couldn't agree more. The UI became a mess because we kept adding features and just fit them in where we could. For the sequel, everything has been planned out in advance so the UI is much cleaner. As far as the graphics goes, there are two main problems. The first is the measurement system used internally. This is what causes everything to look small and weak so to speak. It is the "I can't put my finger on it, but it looks off" basically. The second is the quality of some of the train models, and pretty much all of the stations. What can I say... I'd never done a single model before I started on the SM1 models, and Kobain was in pretty much the same position [:)]