Paradox wrote:
If Kingda Ka isn't using only one station and doesn't break down every 30-60 minutes then you will lose a lot of realism points. Also Zumanjaro has to kill KK's capacity because New Jersey is stupid.
I've actually improved Ka's station operation by leaps and bounds over both the original loading pattern and what they now use. It's at least as efficient as Dragster's operation now. Trains load at both front stations and unload at the rear stations, and dispatch one at a time from alternating sides. There are FIVE trains, and each train returns to the opposite side of the station when it returns, sort of like Tatsu... or like how Storm Runner would run if it had three trains. Feel free to download the main park file or my standalone Ka recreation to check it out. The coaster itself is as accurate as I know how to make it, aside from the new supports added along with Zumanjaro (waiting for those to show up on Google Earth!) but the station itself is necessarily a little different since it unloads from the rear stations only. It's also set up to connect to the original infield queue, which I'll be starting on once I finish the station.