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sm2 not going to fast

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Post November 3rd, 2006, 10:10 pm

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I was reading in the fourms over at cs,that sm2 is not making a lot of progress.So I think a christmas release wont happen.

Post November 3rd, 2006, 10:54 pm

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Post November 4th, 2006, 3:51 am
Dirk_Ermen User avatar
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so far i know there has never been a release date released, let just the sm2 crew alone and let them just concentrate on sm2 without whining when does it come. Don't worry, it will come.
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Post January 28th, 2007, 6:15 pm

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Post January 28th, 2007, 7:26 pm

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From what I have heard it will be a very long time when it is released if it ever dose.

Post January 28th, 2007, 9:37 pm

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Since we never hear anything new lately, I assume it's more like a hush hush SM2 project. I think it's got to be good when it ever comes out[:)]

Post January 28th, 2007, 10:44 pm

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Post January 29th, 2007, 1:24 am

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even if it isn't what we expect, it's definately gonna to be a more complete product than SM1 was

Post January 29th, 2007, 2:05 am

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Ya it will. I really really hope that they improve those breaks. They really annoy me.

Post January 29th, 2007, 10:04 am

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^Or maybe get some new tracktypes? Ahh I left Scream Machines about 4 months ago after I got NoLimits. Best decision I've ever made. There were alot of things about Scream Machines that questioned my nerve. I can't say I didn't enjoy it while I was a user though. I like the 4thD coasters, B&M Flyers, and most of all, the Mine Train Tracks. It's a good program, but outshined nonetheless by NoLimits [;)]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post January 29th, 2007, 11:46 am

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Post May 24th, 2007, 10:25 pm

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I was looking around over at sm,brian posted a new message about sm2.

Post May 28th, 2007, 1:11 am

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Just wanted to let everyone know that I'm still alive, and so is SM2. I still don't have anywhere near as much time to work on the game as I would like but I try to code when I have the time. Some weeks I'll do 20-30 hours and others maybe only 2 or 3, if any.

As far as the game goes, it is a completely functional game and all the major features have either been added or prototyped. One of the things I've been running into is how much modern hardware has advanced since I began. The game really pushes the edge graphics-wise and a Shader Model 2.0 video card is required. Originally I did paths for older cards but it rapidly became a big mess and required too many compromises. That being said, performance is usually faster than SM1 when comparing similar rides. Of course, with some of the prettier features such as water reflections it can run slower on complex rides. And before someone asks, no, I don't plan on posting any screenshots anytime soon


Thank god for better graphics (although anything better than SM1 would do [:p])

Post May 28th, 2007, 12:51 pm

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^I agree.

Wow 20-30 hrs Oh my god. but then theres the only 2-3 hrs dang.

Post May 30th, 2007, 1:32 am

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^don't take a developer's word on how much he/she spends time on a project.


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