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Some 3ds Help...

Discuss anything involving No Limits Coaster Simulation.

Post November 12th, 2009, 3:50 pm

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I was wondering if anyone knew why exactly my 3ds models were doing this, and how it could be fixed. Once I get this done, I should be able to work on the rest of the ride....
Image
Last edited by Joker_Of_Hearts on November 12th, 2009, 3:51 pm, edited 1 time in total.

Post November 12th, 2009, 3:58 pm

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What exactly are they doing?
Just keep scrolling...

Post November 12th, 2009, 5:11 pm

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I was gong to say that same ting. What's wrong with that?

Post November 12th, 2009, 6:43 pm

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Is the environment not being smooth?
Im not exactly sure, what do you use for your 3ds?
Rarwh

Post November 12th, 2009, 6:47 pm

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Post November 12th, 2009, 11:58 pm

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Im sorry that I didn't make it more clear, I guess I thought maybe y'all would see it.

Image

Post November 15th, 2009, 1:50 pm

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Well I guess I should give you guys more information on what Im doing. First I would make the models in Blender. I export the models and load them into Google Sketchup to get the Textures on them. (They look fine in sketchup.) Then I export those and import them into Anim8r and do that trick so the textures are lit up and aren't black, then I finally get them and resize them into No Limits.

I have been struggling with this for awhile trying to get all of the faces showing through. I don't really know how to get everything to be facing one side....

If anyone could help that would be awesome....

Post November 15th, 2009, 5:19 pm

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Cant you use one 3d program? it probably would make things so much easier
Rarwh

Post November 15th, 2009, 8:07 pm

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Probably, but I can model the best in blender... I dont really know how to use sketchup with vertice editing....


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