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Spidey Sense

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 20th, 2006, 10:25 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

This project started because there really aren't any rides that I feel are good enough to emulate Spiderman. The ride opens with a 225* drop: http://www.nolimitsdevcenter.net/i20939 and goes straight into two intense dive loops: http://www.nolimitsdevcenter.net/i20940 Following the dive loops is a zero-g roll and a very intense cobra roll: http://www.nolimitsdevcenter.net/i20941 The ride closes with a simple set of interlocking wingovers: http://www.nolimitsdevcenter.net/i20942 and a 3.5 g, 180* helix into the brakes.

Progress
Trackwork: 95%
Supports: 0%
Terrain: 0%
Scenery: ???

Trackwork will be done as soon as I remake the cobra roll. It is the only place in the ride I am unhappy with as it holds a 2.1 lateral spike. Ouch. Other than that, I'm set in that area.
Supports and Terrain will go up fairly easily as usual.
But Scenery is undetermined at this point. I don't have the OC any more due to a crash, not that I had the 3D's skills anyway. So if there's anybody interested in doing some scenery, I won't ablige.
Cheers everybody!

Post October 20th, 2006, 10:34 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
I suggest you increase the amount of whip you have in the cobra roll, to be similar to that of Raptor and Alpengeist (IMO 2 of the best cobra rolls in the world). Also, looks like you might want to increase the radius of the lift pullover... compare to this: http://rcdb.com/ig277.htm?picture=12

Looks like a nice layout you got there though.

Post October 20th, 2006, 10:49 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Hm.. I dunno about that lift. If you want to take a closer look I can send it to you, but for now, I feel like it's fine. But I'm no expert.
As for the cobra, I will definately keep that in mind when I rebuild it. Thanks.

[Edit] Ah, after looking closer at other inverts, I see what you're saying now. And I see why. The trains are pinching the riders. *Doh!* Good call.

Post October 20th, 2006, 11:05 pm

Posts: 5626
Points on hand: 5,993.00 Points
Location: Millbrook, Alabama, USA

Hey man -- you know where to find me if you want another pair of eyes to give it a look. ;-)


Sometimes the best thing to say is nothing at all.

Post October 20th, 2006, 11:36 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Don't worry about it, that's a *very* common mistake. I see it all the time... I've actually seen very few done correctly.

Good luck, keep it up.

Post October 28th, 2006, 11:44 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Got all of my terrain work done on this one, supports will be going up soon. I'll get pics once I get some supports up. 3D's is still open if anybody is interested.

Also, I got the trackwork all worked out. So just supports *and 3D's* left to do.

Post October 29th, 2006, 4:32 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA

Alrighty. Supports are going up steadily http://www.nolimitsdevcenter.net/i21403 and I have the infamous Myriad doing some 3D's work. Woot! You can also see the adjusted lift in that last pic.

More supports! Dive loops and zero-g are supported.
http://www.nolimitsdevcenter.net/i21418


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