I will never follow a real style ride because that severely limits the amount of elements I am allowed to do. That means if I wanted to make a B&M Invert, I *HAVE* to have a loop, Zero G Roll, Immelmann, Cobra Roll, and a couple of wing overs, almost guaranteed in that order. It's so boring, so mundane, and frankly, lazy. I don't see any love put into those designs. I only see a bleak paradigm that should do a reversal.
I have never done a fantasy coaster like this before, due to my previous lack of skill. But for an added effect of realism, I recreated the Treman State Park gorges, because I always wondered what it would be like to build a massively long terrain coaster, like the ancient Timber Rattler made so many years back, but actually with some real airtime.
-1.2 to -1.4 unrealistic? Look at this:
http://coastercrazy.com/news/g-force-lesson/35 Look at the "eyes up" chart. The legal limit is a tad over 4 seconds. I have only done two instances of airtime in my entire history of building NL with airtime lasting more than 2 seconds. And more than 3 seconds of airtime requires reduced positive G's for the element directly after said extended airtime. El Toro has airtime within that same range, but after riding it three times, that airtime is only achieved within the first half. In my opinion, the first half is the best part of the ride. Why can't that airtime be on every hill? If it would be too much airtime, then it would have been painful on all of the hills. Guess what? It's awesome on every hill. I just asked Intamin to see if I could get information on El Toro's G forces to see whether or not my claims are true but I decided to post this now and I will reply again later when I get a reply from them to either prove or disprove my claims.