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supports

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Post October 30th, 2005, 5:11 pm

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i need to support my coaster (hyper 2 seat) and i was wondering if anyone could share their techniques on how they support their coasters

i am kinda going for millennium force type supports

thanks

Post October 30th, 2005, 5:46 pm

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Post October 30th, 2005, 5:53 pm

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/\ you could do that, and i also know that woodie man does some supports.

Post October 30th, 2005, 5:57 pm

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Post October 30th, 2005, 6:00 pm

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/\ oh yeah, i have tried them, and i just said Screw it, they are to complicated.

Post October 30th, 2005, 10:10 pm

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Support aren't that complicated, It's all about patience.

Post October 30th, 2005, 11:04 pm

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what i do is look at real rollercoaster pictures as examples. u should see millenium forces's pictures

Post October 31st, 2005, 10:19 pm

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That's a good Idea. But, you have to do some original stuff aswell.

Post November 1st, 2005, 3:59 pm

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Use the grid and the snap to grid function, they'll help you very much. Also, take advantage of the fact that if you select a node, the next node you place will have the same "depth" as the selected node, that way you don't have to go to the other view to move the node around.

Post November 1st, 2005, 4:19 pm

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^ if you do that, remember not to press undo. That resets depth to zero. The number of times that happened to me...
Also, when you're connecting the nodes, I'd suggest doing that in 3d mode, so if you've got one node behind the other you can see which one you're connecting it to.

Post November 1st, 2005, 4:21 pm

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Yeah, I do the connections in 3d, I often have nodes on top of each other and it just never works in 2d. Undo might explain why it sometimes doesn't work for me though.

Post November 1st, 2005, 4:55 pm
cjd

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I place all the nodes with grid snap at 5 ft intervals, then go into 3d mode and spend countless time connecting all of the dots and changing the position of the bottom nodes to make the supports widen at the bottom like on MF. These supports can be a real pain in the ass sometimes, especially when there are a lot of them. I spent something like 40 hours doing the supports on Cataclysm due to the sheer magnitude of the ride, and I was about ready to keel over by the time I was done. At least they were accurate, though. If you really want to know how Intamin box supports should look, spend some time studying the supports on Millennium Force. That is how I learned everything I know about accurate box supports.

Generally, I use an I beam for the vertical portions of the box supports, and then connect them all with size 1 steel pipes. I use a triangular pattern on the towers, which is what real hypers use, rather than the traditional "X" on most NL coasters. Also, I like to place cross beams that link the corners of the supports together every 3 levels. I can go on and on about this... if you want a visual representation of everything I've been babbling on about, go check out the box supports on the first hill of Cataclysm... those are about as accurate as you can get.

Post November 2nd, 2005, 12:20 am
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Supports are easy. Drag around the nodes and connect them! ;)

Post November 2nd, 2005, 1:04 am

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Originally posted by cjd

I place all the nodes with grid snap at 5 ft intervals, then go into 3d mode and spend countless time connecting all of the dots and changing the position of the bottom nodes to make the supports widen at the bottom like on MF. These supports can be a real pain in the ass sometimes, especially when there are a lot of them. I spent something like 40 hours doing the supports on Cataclysm due to the sheer magnitude of the ride, and I was about ready to keel over by the time I was done. At least they were accurate, though. If you really want to know how Intamin box supports should look, spend some time studying the supports on Millennium Force. That is how I learned everything I know about accurate box supports.

Generally, I use an I beam for the vertical portions of the box supports, and then connect them all with size 1 steel pipes. I use a triangular pattern on the towers, which is what real hypers use, rather than the traditional "X" on most NL coasters. Also, I like to place cross beams that link the corners of the supports together every 3 levels. I can go on and on about this... if you want a visual representation of everything I've been babbling on about, go check out the box supports on the first hill of Cataclysm... those are about as accurate as you can get.

thanks
i tried before i made this topic and i really dont feel like supporting because it would take so long

but btw cataclysm was kick ass
how'd you make the ground "glitch"?
that was really cool


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