My newest coaster will be a hybrid woodie. I'm moving kinda slow on this one so I can pay attention to every detail and aspect of the ride. So far I've completed a pre-lift section, the lift, first drop, 90 degree twist section, and a double-up with a big pop of airtime. Here's a teaser pic of the double-up:
Last edited by DXMemberJackDX on January 26th, 2008, 6:04 pm, edited 1 time in total.
I made huge progress today due to a snow day [:p] Yesterday I made my way up to a double-up. Today I added a turn to the double-up, a turnaround section, a banked turnaround, 2 airtime filled hills, a tunnel, and a tightly banked turnaround. Here are pics:
This coaster was set to be released tomorrow, but I noticed the pacing became really slow near the end of the ride. I chose to delete the part after the tightly banked turnaround to the brake run and add a second lift and a second part of the ride, making this the longest coaster I've ever created. I decided to change the theme and go with something more realistic. I'm going through a rough time now and I'm placing the theme around that. This ride will have a new custom logo along with station music and a ride spiel. I pushed the release date back to Friday, January 25th
UPDATE 1/19/08: New Section After The Tightly Banked Turnaround
Trackwork is being pushed forward to give plenty of time for shaping the land and adding water and trees. Trackwork should be completed sometime tomorrow. Here's the newest pics!
The New Headchopper After The First Drop
Airtime Hill After The Initial Drop
The Airtime Hill Leading Into Another Tightly Banked Turnaround At 90 Degrees
The 50 Degree Turn After The Banked Turnaround
After The Turn Leading Up To A Turnaround
After The Turnaround Leading To Another Turnaround (Headchoppers!)