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The Chuck Norris Approved AHG Topic

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Post February 18th, 2007, 12:04 am

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Ok, I have a question.

I know how to convert all the m/s thing and use all the color coded things. But the one thing i cant figure out how to do is get all the segments the exact same length. Could some won help me.

Post February 18th, 2007, 12:21 am

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If youre talking about what i think youre talking about then, all you have to do is take a look at the track length and divide it by the number you want you segments to be. [i.e. If you want your segments to be 5 feet and your track length is 2500 ft, you divide 2500 by 5 and you get 500]
-Tony.

Post February 18th, 2007, 12:46 am

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^Ya but don't you have to have the segments divided in the element you are heartlineing.

Post February 18th, 2007, 1:11 am

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^ why don't you just heartline your track all at once? that works best for a majority of rides.

Otherwise you can simply use the very simple math described my krazyt and make all your segments equal length...

Post February 18th, 2007, 1:21 am

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^I do that but when i split the segments i can never get them the exact same length.

Post February 18th, 2007, 4:44 am
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Originally posted by man

Image well I think my AHG is messed up. Anyone got a solution?

Go to display settings, from there go to settings then advanced. Then make sure your DPI is set to 96

Post February 18th, 2007, 7:34 am

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Originally posted by phanoity

^I do that but when i split the segments i can never get them the exact same length.


To get all segments the same length, use the ahg. Color the spine black, use a heartline value of 0 and as many segments as you want. Viola, you have a unbanked unheartlined track with a lot of equally spaced segments[;)]
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Post February 19th, 2007, 4:53 pm
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Just as the Tools vs Hand Built debate started to pick up, Buster brings us AHG v1.6!

Download .rar filehere
Download .zip filehere

Buster's Notes
New features:
- Remembering last directory for original track loaded
- Remembering last directory for AHG'ed track saved
- Remembering all user-settings from last session
- AHG'ed track will get "_AHG" added to original filename
- Displaying length of original track
- Displaying average friction coefficient, based on length and speedinputs
- Updated list of recommended heartline-values for all styles in NL1.6
- Repeated "AHGing" allways using initially loaded track
- Slight GUI overhaul
- General functions (engine, colorcodes, etc.) as known from AHGv1.3


Note:
AHGv1.6 provides the option to automatically set the segment count based on demanded segmentlength.
If you want to use this option, open the AHG.ini (which is being created on first run inside the directory AHG resides in) and change "WantSL = 0" to "WantSL = 1".
"SL = x.xxx" holds the desired length of one segment (This will change after AHG'ing one track and then hold the actual average segmentlength of that track).


Thanx to:
- Redunzelizer for constantly nagging me about needed and "needed" features (bubbles and stuff...) and of course testing
- Hansixx for nagging me and demanding even more features
- and all the rest for testing and reporting bugs


Thanks Buster[:D]

Post February 19th, 2007, 4:58 pm

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Looks cool, I'll be sure to check it out more next time I need to use it.

Post February 19th, 2007, 5:25 pm
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Post February 19th, 2007, 5:37 pm

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Awesome, gonna go check it out right now. Thanks man!

Post February 19th, 2007, 5:38 pm

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Post February 19th, 2007, 6:41 pm

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Noo!! The day I decide to post my coaster, a better AHG comes out! And it was my first real attempt at a AHG too! Ugh! Im sure it would have turned out better if I used the new one lol

Accually I just tested it, it doesn't turn out diffrent if no settings are changed. Jus Kidding!
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post February 19th, 2007, 7:00 pm

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As far as I can see, the actual function of the AHG hasn't changed at all, so you really didn't lose anything.

Post February 19th, 2007, 9:44 pm

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So when does the Mac version come out?
My body isn't a temple. It's an amusement park.

Post February 19th, 2007, 10:41 pm

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Post February 19th, 2007, 11:35 pm
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Originally posted by minicoopertx

So when does the Mac version come out?

when some one with a mac and a PC ports it over?

Post February 20th, 2007, 5:27 pm

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Location: Toronto, Ontario, Canada

Ok, i have a question....I'm trying to make a corkscrew, but every time i try it just turns it into an overbank. How do i fix that?

Post February 20th, 2007, 6:24 pm
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more than likely your cokrscrew pops into negative g's. So where ever your track does that, color coat it to black.

Post February 21st, 2007, 12:04 am
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Post February 21st, 2007, 1:09 am

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I like the little symbols in the data panel that go round and round.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post February 22nd, 2007, 1:41 pm

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Location: Zelezniki, Slovenia

I tryed to heartline a barrel roll and it only turned all the banking to 0! In other words it wasn't an inversion at all!
WTF!?[:(!]

Post February 22nd, 2007, 2:52 pm

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Location: Toronto, Ontario, Canada

^If your track was a straight flat piece of track you will need to bank it yourself and make that section of the track spine black.

Post February 22nd, 2007, 4:09 pm

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Location: Monroeville, PA, USA

Originally posted by coasterguy77

Ok, i have a question....I'm trying to make a corkscrew, but every time i try it just turns it into an overbank. How do i fix that?


Can you explain how a corkscrew turns into an overbank for me, I don't quite understand.

Post February 22nd, 2007, 4:48 pm

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Originally posted by coasterguy77

Ok, i have a question....I'm trying to make a corkscrew, but every time i try it just turns it into an overbank. How do i fix that?

If it was shaped properly then you would never get an overbank. A corkscrew doesn't resemble an overbank at all.

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