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The Ckidd topic

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 17th, 2014, 6:07 pm

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I decided to follow the trend and post a bunch of coasters I've been working on
And finally the Intamin Accelerator with the funky Norwegian loop
screenshot-2014-10-17-19-50-19.png


screenshot-2014-10-17-19-49-43.png


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Next is Demon, which is my attempt at if Hydra Daemon got together and had a baby
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screenshot-2014-10-17-19-46-43.png


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And a figure-8 inspired by phoenix
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screenshot-2014-10-17-19-44-16.png
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Post October 17th, 2014, 6:27 pm

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Post October 20th, 2014, 6:13 am
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Post October 20th, 2014, 7:45 am
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Make sure you don't make the B&M shaping too circular. The depumper tool likes to try and do that.
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Post October 20th, 2014, 9:04 am

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Post October 21st, 2014, 8:39 am
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Post October 27th, 2014, 2:54 pm

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Got the layout done for the aceelerator. I still have to work on the brakes but other than that I'm satisfied with most of the track work
Attachments
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screenshot-2014-10-27-16-47-30.png
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Post October 27th, 2014, 2:56 pm

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Post October 27th, 2014, 3:47 pm

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It was originally set up to just pass clearance, but it provided no air time so I raised it up a little and shortened the crest to give a moment of ejector air just like the final hill on skyrush
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Post October 27th, 2014, 4:33 pm

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are you going to change the blue of the support color???
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Post October 27th, 2014, 6:28 pm

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I finished supporting the top hat and started the Norwegian loop. I also lightened up the paint scheme a little
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screenshot-2014-10-31-04-31-33.png
screenshot-2014-10-31-04-32-10.png
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Post October 31st, 2014, 10:16 am

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Sorry for the double post but.... I got quite a bit of work done
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screenshot-2014-10-31-12-14-02.png
screenshot-2014-10-31-12-14-23.png
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Post November 7th, 2014, 11:14 am

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With supports almost done, I decided to work on a bit of scenery. I kind of wanted the incline transition to give the feeling of climbing the trees
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screenshot-2014-11-07-12-07-11.png
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Post November 7th, 2014, 11:32 am
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That's a hell of a squiggly loop lol. Looks great so far. I like the supports a ton.
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Post November 7th, 2014, 1:26 pm
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Post November 8th, 2014, 6:51 pm
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Post November 23rd, 2014, 1:55 am

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Since the accelerator is done except for the queue and name/theme I decided to go ahead and do the park thing, so far I have the enterprise and one of Magu's Drop towers for flats. I also imported Twist, a NL1 coaster I made 3 years ago and never liked enough to release it. I fixed up the pumps, updated the banking and adding on to the layout. The original concept of Twist was to get as many cross overs as possible in a compact space and short ride length
Attachments
screenshot-2014-11-23-02-44-57.png
screenshot-2014-11-23-02-45-26.png
screenshot-2014-11-23-02-45-50.png
screenshot-2014-11-23-02-46-04.png
screenshot-2014-11-23-02-46-30.png
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Post November 23rd, 2014, 2:09 am

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The woodie looks bad and like it doesn't have purpose. Striving to have a large number of crossovers is a disaster waiting to happen.

Post November 23rd, 2014, 8:52 am

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Does it really looks that bad? It was more of a concept coaster so I never expected it to look great, but if its something that will just take away from the park then I guess I should get rid of it
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Post November 23rd, 2014, 10:14 am
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GerstlCrazy wrote:
The woodie looks bad and like it doesn't have purpose. Striving to have a large number of crossovers is a disaster waiting to happen.

That was... just mean...

Post November 24th, 2014, 3:56 pm
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Looks fine to me. He's got the proper trains and it's not like the ride is stupidly high or anything. Assuming the transitions are taken at the right speed it should be fine. Supports obviously aren't anything beyond the autosupporter at this point, have fun with those.
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Post November 24th, 2014, 4:34 pm
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Doesn't look so bad to me! But yeah as CK said supporting should be pretty fun :P
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Post November 24th, 2014, 4:53 pm

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I don't really see anything wrong with the woodie.
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Post November 25th, 2014, 1:57 am

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Thanks for the words guys, I actually did rework alot of the transitions and banking as I mentioned above, I also stole some inspiration from wicked cyclone as I was adding more to the layout. As Far as taking the transitions at the right speeds it should be noted the top speed is only about 45mph and the largest decent is only between 40 and 50 feet. I took some shots without supports to see the transitions better
Attachments
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screenshot-2014-11-25-02-42-57.png
screenshot-2014-11-25-02-43-29.png
screenshot-2014-11-25-02-45-01.png
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Post November 25th, 2014, 2:35 am
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As you've gone for Wicked Cyclone shaping will you RMC rails it up when is done?
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