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The Ckidd topic

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 30th, 2015, 7:20 pm

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Its more of an elongated wing-over than a 0g-roll, but yes it barely passes clearance, which is how I design a majority of my rides.

I fixed it up a bit and I like this version better, and in the second picture is an interesting solution to an overlap problem
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Post March 30th, 2015, 7:39 pm

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Post March 31st, 2015, 6:04 am

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awesome man I love when ride interact with its self

Post March 31st, 2015, 12:51 pm
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That's certainly one way to get around that problem. Neat design so far.
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Post April 1st, 2015, 9:01 am

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Cool5, I generally don't participate in testing, personal preference. I appreciate your interest though.
Anyway here are some more angles, and you may wonder why a ride with no mcbr has 3 storage slots ;)
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Post April 1st, 2015, 9:13 am

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That's a great layout man. Not sure what you mean with the storage though.

Post April 1st, 2015, 1:01 pm
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That zero g roll/corkscrew type of element looks good through that loop! :)
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Post April 1st, 2015, 1:51 pm
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Awesome layout - compact inverts are right up my street!

As for storage - Backwards trains :<
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Post April 7th, 2015, 11:50 pm

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Trying something new to me, park planning. the entrance gate is just a first draft to get a general feel of what I want
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Post April 8th, 2015, 7:12 am
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Post April 8th, 2015, 7:28 am
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Fury 325 entrance with lots of tunnels. Looks good so far. I like how the giga totally kills the invert lol.
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Post April 8th, 2015, 10:33 am

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Coasterkidmwm wrote:
I like how the giga totally kills the invert lol.


Love this expression! :D
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Post April 8th, 2015, 2:05 pm

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The first picture is older than I thought it was. 2 of the 4 tunnels on the hyper(Its about 250 ft tall) are now trenches to a. save money on concrete if this was real and b. allow more interesting pathway interaction. My idea for this park is that the hyper will be the park's east and south borders and the small river to be the west and north border. It creates a long and skinny strip of land that while it limts what can be done it is also a bit different than your typical park.
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Post April 14th, 2015, 2:28 pm

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So I've decided that a custom stingray will be the park's 3rd and final coaster. It still has a lot of track work to be done as this was done in just a few hours to get a rough idea, but I think once I finalize it, it'll be a nice addition and a good variant from the 2 B&Ms
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Post April 15th, 2015, 5:45 am
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Great idea - I do like a small compact coaster in the middle of everything else! Out of interest what sort of acceleration G's are you pulling after the overbank?
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Post April 15th, 2015, 8:02 am
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Think it would be possible to use the Motorbike track and flip it so that you have the "new" Vekoma track?
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Post May 12th, 2015, 2:55 am

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I scrapped the stingray because I didn't like the way it was turning out. I might add a skyloop if I have enough room I work rather slowly but the area around White Wing(invert) is starting to become a little more complete
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Post May 12th, 2015, 4:06 am

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NOOO!!!! That Stingray looked awesome! :sad:
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Post May 13th, 2015, 6:21 am
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Awh I really liked the look of the stingray too! Good to see the invert coming together however!
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Post May 13th, 2015, 6:49 am
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That's a neat fence you'v set up there. Reminds of the B:TR areas.
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Post July 13th, 2015, 1:35 am

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Plantoris' contest inspired me into a new type of launch coaster. I would have finished this coaster for the contest but it did not meet the length requirements. This coaster only needs a very thin, but long foot print. I currently have this coaster loaded into my silver creek park, it may or not may stay there, but it will be completed either way.
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Post July 13th, 2015, 2:26 am
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So this is my first time viewing this topic and I noticed something lol

Image

That's my new age BTR clone. the zero cork. I guess this is now a fully developed element :D
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post August 7th, 2015, 9:01 pm

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^ There is just something about twisting through a loop that makes it awesome.

Anyway, I had to reset my computer and sadly the only project I remembered to save was the park I've shown on this page.
The being said, I have progressed a little more on the park, planning out where I want things. I am also expanding with a wild west like themed spaced which will feature a yet unstarted mine train, and a troy inspired GCI named Bandit
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Post August 8th, 2015, 10:50 am

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^ "Bandit" looks well-supported, already! :)
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Post September 11th, 2015, 2:40 pm

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The invert went through a new color scheme and I have finally decided on the name prey, with the queue about halfway done this particular coaster is about 95% finished. There is a lot I want to do with this park I have created however I want to keep the plot of land the same so I have been thinking about releasing it in "years" where with each revision something will be new, and the old may not still be around.
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