Board index Roller Coaster Games Hard Hat Area The Deere839 Construction Thread-Huge Update!

The Deere839 Construction Thread-Huge Update!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


Posts: 2925
Points on hand: 7,295.00 Points
Location: florida
all the coasters I make will be in here I started another woodie in NL2 in called Timbers Run

Image
Last edited by deere839 on September 4th, 2015, 3:41 pm, edited 1 time in total.

Post July 18th, 2015, 8:06 pm

Posts: 8144
Points on hand: 13,491.00 Points
I suggest widening the radius at the bottom of the first drop, to reduce positive g's. What's the height of this track? Maybe somewhere around 90' or 27m high as the grid size seems to be 10m each. :)
-- I was happy to be with NL1 - [:')] --

Post July 18th, 2015, 8:13 pm

Posts: 2925
Points on hand: 7,295.00 Points
Location: florida
^around 91 feet I think I got a good turn around on this woodie after the mcbr

Image

Post July 18th, 2015, 8:27 pm

Posts: 122
Points on hand: 4,268.00 Points
Location: The Netherlands
Check the G-s not only front seat, but also check them when you're sitting in the back. I think they might go to red in the backseat.

Post July 19th, 2015, 9:06 am

Posts: 8144
Points on hand: 13,491.00 Points
Need one more information about riding in the back. Pump or (almost) pumpless. :)
-- I was happy to be with NL1 - [:')] --

Post July 19th, 2015, 6:19 pm

Posts: 73
Points on hand: 1,593.00 Points


Post July 19th, 2015, 6:34 pm
Blase Rhine User avatar
Moderator
Moderator

Posts: 1099
Points on hand: 30,499.00 Points
Bank: 0.00 Points
Location: Georgia


Post July 20th, 2015, 5:50 am
mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,116.00 Points
Bank: 0.00 Points
Location: United Kingdom
Especially on that first drop - looks like a really tight radii and given you're going into the yellows in the editor you might need to reprofile your drop.
Coaster Count - 198
France 2019 Mini Trip Report

Post July 20th, 2015, 9:07 am

Posts: 2925
Points on hand: 7,295.00 Points
Location: florida

Post July 20th, 2015, 9:54 am
mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,116.00 Points
Bank: 0.00 Points
Location: United Kingdom
Looks like you're running out of speed there Deere... is the trim necessary?

(also make sure you set the trim brake to a trim brake in its settings)
Coaster Count - 198
France 2019 Mini Trip Report

Post July 20th, 2015, 9:57 am

Posts: 2925
Points on hand: 7,295.00 Points
Location: florida
ther buth un treem i needid too slow it down beeg time for the gees want be thet high

Post July 20th, 2015, 11:31 am

Posts: 8144
Points on hand: 13,491.00 Points
This layout actually reminds me of an epic "air ejector" woodie that I've downloaded before! I just need to find out... where I got that awesome NL track.

Hopefully your plan will come off! Definately! :D
Last edited by lol240 on July 20th, 2015, 11:45 am, edited 3 times in total.
-- I was happy to be with NL1 - [:')] --

Post July 20th, 2015, 11:34 am
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
That's a quick brake section. Are you planning to run 3 trains? With a short layout like this you need really fast load/unload or else you're not having any improvement on capacity. Also the next blocks should be coming up even quicker than the previous one. In order to prevent stacking halfway the ride. My recommendation would be to remove that brake in total. It would improve the flow of the ride and it would still run fantastic in 2 train operation. :)

deere839 wrote:
Image

Hmmm... Looking at the G's on that drop you need to reshape it a bit more until it turns into one single airtime moment. Instead of 2 spikes. :)
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post July 20th, 2015, 12:20 pm

Posts: 2925
Points on hand: 7,295.00 Points
Location: florida
I think the mcbr would slow it down enough to be able to have 3 trains run without stacking and if anyone wants to fix the turn they can I am horrible on turns in nl2

Post July 20th, 2015, 12:37 pm
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
deere839 wrote:
I think the mcbr would slow it down enough to be able to have 3 trains run without stacking and if anyone wants to fix the turn they can I am horrible on turns in nl2

Put the MCBR further down in the layout. It's a matter of seconds that you're hitting the MCBR after the release of the lift. Slowing the train down a lot will only making the stacking worse because it takes even longer before you're hitting the next/final brake. And not to forget you're going to kill the entire pacing of the ride by slowing it down unnecessary xD
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post July 20th, 2015, 1:26 pm

Posts: 2925
Points on hand: 7,295.00 Points
Location: florida

Post July 21st, 2015, 8:15 am
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Maybe you could raise those little hills up a tad instead of using a trim?
"Careful man, there's a beverage here!"

Post July 21st, 2015, 9:03 am

Posts: 8144
Points on hand: 13,491.00 Points
Or... I'll suggest making that trim a tunnel for a surprise! I'm actually into tunnels. I simply love them! Just my whim so you can ignore.

deere839 wrote:
I might just scrap this ride

NO, NO, NO! :(
-- I was happy to be with NL1 - [:')] --

Post July 24th, 2015, 8:56 am

Posts: 2925
Points on hand: 7,295.00 Points
Location: florida

Post July 24th, 2015, 9:06 am

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
Those negative-G flags look large. Please remember this: In Newton or in the NL2 Editor, the estimated G-force at a spot is only true for the MIDDLE of the train, roughly. The front and back will have higher forces. For example, when I'm designing an Intamin that I want to have a -1.6 ejector airtime hill, in the program I would input probably -0.7 to -0.9, I believe.

Run tests in the simulator with the G meter visible, and *always* check the very front and the very back rows over every element.

And for things like quick banking transition and zero-G rolls, it's also good to check the left and right seats in the front and back rows too for lateral G behavior.

Basically, check the "extremes" of your train. All four corners.

Post July 24th, 2015, 9:50 am

Posts: 2925
Points on hand: 7,295.00 Points
Location: florida
she is done I had to put trims on it because of the Gs.

Image

Post July 24th, 2015, 9:57 am

Posts: 8144
Points on hand: 13,491.00 Points
Neither Newton2 nor AHG can be my building style, unlike Deere almost mastering the "Multi-Zone Force" function. I say what a really big improvement he's made so far! Plus his new woodie looks so fun! The double down after a pre-drop is absolutely a crazy good pull!

:D
-- I was happy to be with NL1 - [:')] --

Post July 24th, 2015, 10:32 am

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
Deere you should focus on making the hills shaped better rather than adding trims to fix the problem. That changes the speed and affects the rest of the ride. Make your hills less "sharp" at the top.

Post July 24th, 2015, 10:37 am

Posts: 2925
Points on hand: 7,295.00 Points
Location: florida
^I will on later rides I will realese this ride some time tonight!

Next

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post