Here is my lastest creation. This is a coaster I made for a French contest, meant to be the last one on NL1.
We got a nice template with a cliff, and a few rules:
Kingstree is a small family park located at the top of a cliff. But they want to go big. Design a coaster along that cliff in accordance with these specifications:
- The coaster shouldn't have a height difference between lowest track point and highest track point that is above 80 m
- It must feature at least 5 inversions, unless it's a wooden
- Station should be in the blue rectangle, coaster in the orange area
- In game, use Gerstlauer Eurofighter, Maurer X-car, a B&M or a wooden.
- Newton????????? authorized, not AHG
- 3Ds should be yours
- The coaster shouldn't have a height difference between lowest track point and highest track point that is above 80 m
- It must feature at least 5 inversions, unless it's a wooden
- Station should be in the blue rectangle, coaster in the orange area
- In game, use Gerstlauer Eurofighter, Maurer X-car, a B&M or a wooden.
- Newton????????? authorized, not AHG
- 3Ds should be yours
After a few tries with various coaster styles, I picked the Eurofighter.
I had to choose a 1 car train because I had an idea in mind : This is a terrain coaster ; This will need a heck of a lift hill ; Why not use a ropeway instead?
As I'm also fond of ropeways, I motivated myself into this project.
One month later (the contest was lanched on November 30th), let's see how it turned out...
[the EDGE]
(awesome name, I know)
The station is a block and the pre-launch is not really interesting.
Here we go! The launch shoots you under the ropeway's upper station. Inside the tunnel, lies a small surprising pop of airtime.
Then comes the top-hat, with a cool amount of airtime and a breathtaking view of the valley.
You can see that its standing above a huge gap, thanks to the special support structure.
Here's a view from below. Vertiginous...
Comes the first inversion of the ride, a corkscrew/zero-g.
Then the coaster twists aroung the ropeway's tower.
It's a kind of cutback and, once again, it's quite high up in the air.
Artistic shot of that unique combinaison between a coaster and a ropeway's tower.
The first set of MCBR comes right here. But, uh oh, that quiet-looking turn ends not so well...
We're droping upside-down!
This is the Smiler-inspired drop, but with a S-turn at the top.
That drop leads into the pretzel loop/norwegian loop.
Here it is, right in front of the famous cliff.
After a second set of MCBR, the coaster has a last element to offer. Isn't that what we call a twist ending?
It's an upward heartline roll, followed by a half non-inverted loop. The funny thing is that it's the same element than the one featured on the Dive Machine in the last NL2 video update, even though we weren't aware of each other's idea!
The coaster part is over, but not the ride. Thanks to this transfer track, the train will be able to board into a gondola.
Let's get back up here.
During the trip, enjoy the scenery and take a rest after the wild ride you've been through.
If the coaster is a Gerstlauer Eurofighter, the ropeway is a Doppelmayr 3S. 3S stands for 3 seils, which means 3 cables. Two of them are still and support the gondolas, and the third one moves and pulls them to the top.
Here we are, back to the station.
I hope you enjoyed the ride!
I struggled making it, mostly due to the fact I do all the scenery with supports, and I had to convert everything in the CK, because the whole thing is off-grid, and I wanted to copy/paste a few elements. I use a lot of square beams, and those connect well in NL but not in the CK. So every knot has to be redone with two nodes instead of one if you want to avoid ugly gaps. Not to mention that objects with different colors has to be exported separately.
I'll not released it now, as I might do some slight last minute tweaks, but I'm glad I finished it before NL2 comes out! =)
I'll leave you with this overall shot. Click to see a larger version: