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The "OMG, Dirk tries out Newton and such"-Topic

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Dirk_Ermen User avatar
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Hey guys,

I kinda got bored and gave my go at building a ride in Newton. I went for probably the easiest option on coastertype: A hyper coaster. Now I'm actually looking for some people who would like to give some decent criticism on my attempt on Newton.

Some screenshots so you know what you're dealing with:
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I know that the lifthill I tried to build is pretty rubbish on the top. But that's because I found out some other options later on. Should be less of an issue in the future. Anyhow, all tips are welcome. [:)]

The download:
http://www.mediafire.com/?lp2mpyd5rdia4ub
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Post August 16th, 2013, 6:08 pm

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-That last turn into the station looks WAY too small. Please pay more attention to radius sizes.
-If you're going for a B&M style, the hills should look more like this:
Image
-Some places, like the turn underneath the lift hill and the start of the end helix, had a little weird banking.
-The turn underneath the lift also has kinda odd shaping because of the banking.
-As per usual for a first Newton track, it looks to me like some parts you just decided to go with whatever Newton gave you. It's probably fine to do for your first few Newton tracks but I don't think it's a habit that you should stick to for long.
Still a fun track despite these issues.

Post August 16th, 2013, 6:22 pm

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B&M uses smal radius' sometimes, look at Nitro's double helix, that get pretty tight on the end
What are these for?

Post August 16th, 2013, 6:49 pm

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Yeah but that tight? I was talking about the geometric segment(s). I think the end was where it was most noticeable. The helix radius is fine.

Post August 16th, 2013, 7:15 pm
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I like your little helix thingy. Make sure all of the valleys have 4.5 G's exactly and the air hills have -1.2 or the world will hate your ride and you will die a slow horrible death from the newton gods.

Also a major bonus if every single thing on the entire ride has a small turn between it.
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Post August 16th, 2013, 7:27 pm
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@skyarrow, yeah. That last little turn after the brake is a little to small for my likings. Was just a quick handbuild solution since I haven't mastered building those brake areas properly in newton.

@CK, Oh how I love your comments CK.
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Post August 16th, 2013, 10:25 pm

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Man don't worry. I also use newton 2 for the first time. I'm not even sure what the multi zones are for, but I'll beg for mild critism as soon as my ride is released. Feels good to be back again with NL and also to see your ride. Looks absolutley gorgeous. And I was trying to pull that helioff in the fourth picture from you on my ride, but now I can't eve reload the freaking newton file. Aside that it sucked.Your's looks way better. Can't wait to se that thing on the exchange.

Post August 17th, 2013, 4:58 am

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^ Multi zone forces allows you to lock a specific force or roll across a set of different sections. For example, if you want to create something that has a force that changes multiple times and have the entire element's roll increase at exactly the same rate, you can use multi zone.

Post August 17th, 2013, 12:56 pm
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Originally posted by Live on earths ass

Can't wait to se that thing on the exchange.


I think it's not worthy enough to be put on the exchange. I've got a download link in the first post in case you'd want to check it out.

A question for the more experienced newton-users. A friend tells me it's bad to use multiple multi-force zones after eachother and says that it screws up certain parts of the ride. Is that true? To my idea it doesn't make a difference as long the zone always finishes off with equal length.
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Post August 17th, 2013, 2:38 pm

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Just handbuild a jet coaster. The you won't have to fumble with newton's way to complicated math problems and hard equations.

Post August 17th, 2013, 5:40 pm

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I usually condense the entire ride into one force zone, it really doesn't make a difference. Regardless, if you change something earlier in the file, it will affect everything after.
Originally posted by dcs221
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Post August 17th, 2013, 5:46 pm

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Certain transitions can be made smoother/more realistic/more accurately if you use a single multi-force section.
Originally posted by GerstlCrazy
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Post August 18th, 2013, 1:46 am

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Don't forget about the ever handy straight geometry.

Post August 18th, 2013, 12:54 pm
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Originally posted by CKidd

B&M uses smal radius' sometimes, look at Nitro's double helix, that get pretty tight on the end


Singular form: radius
Plural form: radii


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