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The one and only NoLimits 2 Topic

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post January 10th, 2014, 9:39 pm

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Originally posted by GerstlCrazy

^The equivalent to a segment smooth function from NL1 is the Depump Vertices in the Element tab.

Thank you!

Post January 10th, 2014, 9:44 pm

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Location: Rapid City, South Dakota, USA
Originally posted by SauronHimself

I paused my download when I had to sleep, but I encountered an error when I tried to restart it, so it erased the file. Now I can't re-download it because my download link has expired even though the receipt explicitly says it's valid through 09FEB2014.


Please relay your download/registration issues to nolimits@nolimitscoaster.com and we will do our best to resolve them as quickly as possible.

Post January 10th, 2014, 9:47 pm

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Originally posted by TylerE




Did you build that in NL2 or just import it? It's gorgeous either way! :)

Post January 10th, 2014, 9:54 pm

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Originally posted by Kyle Sloane

Well blender 3ds import is totally screwy for me..


Blender does not export smoothing groups so if you're importing just the raw 3DS file your objects will appear faceted. To resolve this we have added a special feature in the scenery object editor...

1. Go to the Scenery tab.
2. Open the NL2SCO Editor.
3. Click "New" and save a new .NLSCO file in the directory of your choosing (usually where the .3DS file is).
4. Add the 3DS file in the General tab of the NL2SCO editor.
5. Go to the Advanced tab.
6. Check the "Force 3DS Face Smoothing" option.

Save the file again and when you add the object to your scene select the Scenery Object file instead of the .3DS file and your object should appear just as you expect it.

Let me know if this resolves your issues.

Post January 10th, 2014, 10:12 pm

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Need... US... Mirror >_< third time downloading failed with a corrupted file >_<

@Phyter sent an email with key info and purchase email for the alt link. Guessing it'll take a while to get through all the emails though XD.


Post January 10th, 2014, 10:13 pm

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Originally posted by Phyter

Originally posted by TylerE




Did you build that in NL2 or just import it? It's gorgeous either way! :)


Released it for NL1 in 2010. Redid the supports in NL2 though. Probably my favorite wooden coaster design ever, the pacing is just so perfect.

I have however released my first NL2 (and it is a TRUE 100% NL2, no imports or anything else used).

http://www.coastercrazy.com/track_exchange/detail/20023

Post January 10th, 2014, 10:46 pm

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Can you not use less than 1.0 seconds for a time lapse in the Force Vector element adder? Anybody look into this issue?

It also seems that you can't reach forces less than -1.0 g's with the FV element adder. Well then...

Post January 10th, 2014, 10:54 pm

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I'm not sure. I gotta admit I am VERY underwhelmed with the built-in FVD...it's pretty weak sause. I was really hoping it'd work somethign like this:

Check box on last vertex as something like 'start of FVD segment'.
FVD section begins with whatever speed and forces you have at that point.
Set segment property on new segment for either length or time.
Place control points (much the way the roll points work) that would define a force change or transistion.

Basically, really bake it in so FVD params are preserved.

Post January 10th, 2014, 10:58 pm

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Yeah, Tyler, the force vector element feature is actually quite lacking. You also can't revisit elements that you've already 'posted.' I hope somebody comes out with an external Force Vector element producer for NL2 =/

But this brings up a question I haven't yet asked, how do you import NL1 works CASPER? I can't find a way to do such sorcery.

Post January 10th, 2014, 11:12 pm

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Open a new park, Coaster Tab -> Import Coaster.

You should be able to import elements too, so you can just use Newton or whatever.

Post January 10th, 2014, 11:14 pm
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Download Attachment: [img]icon_disk.gif[/img] DxDiag.txt
32.23 KB
running windows 7 bootcamp off macbook pro....i ran the demo at between 24 and 58 FPS....So I should be ok ...right?

Post January 10th, 2014, 11:20 pm

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Location: Rapid City, South Dakota, USA
Originally posted by TylerE

Open a new park, Coaster Tab -> Import Coaster.

You should be able to import elements too, so you can just use Newton or whatever.


Keep in mind we won't stop developing the sim. These are good suggestions, and one is already posted to our official log. So keep them coming!

By the way, you can import NL1 elements (.nlelem files) in NL2. Go to Elements -> Add Element. You'll notice in the supported file types NL1 elements are supported.

So please continue to use Newton exactly as you have been. We'll continue to work on our FVD implementation and make it more friendly to power users. :)

Post January 10th, 2014, 11:26 pm

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I downloaded treetop flyer from the exchange but I cannot open it and ride it.

Post January 11th, 2014, 12:14 am

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^You have to look it up within the NoLimits 2 program, the same way you would look up a saved work from NL2.

We'll continue to work on our FVD implementation and make it more friendly to power users. :)


Yay =D

Post January 11th, 2014, 12:20 am
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Originally posted by Phyter

Originally posted by TylerE

Open a new park, Coaster Tab -> Import Coaster.

You should be able to import elements too, so you can just use Newton or whatever.



So please continue to use Newton exactly as you have been. We'll continue to work on our FVD implementation and make it more friendly to power users. :)


I'm starting to learn FVD little by little. It has the same annoying issue as the NL1 tool version where if I add or take away "time" I have to completely adjust everything :|

..Well, it's not really an "issue" but it is something I will need to get used to. I like how in newton if I adjust the time of a multi-zone I can keep what I already shaped and move on.

Post January 11th, 2014, 12:25 am
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Hey Phyter, is there a way to keep the depumper from adjusting the orientation of the lift? If I depump the drop it affect the lifts orientation.

Post January 11th, 2014, 12:34 am

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Originally posted by Goku1910

Hey Phyter, is there a way to keep the depumper from adjusting the orientation of the lift? If I depump the drop it affect the lifts orientation.


Double click the vertex at the top of the lift and check the "Locked" option.

Post January 11th, 2014, 12:42 am

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I looked it up in my downloads section but it was not there. This happened with two tracks that I downloaded from coastercrazy.

Post January 11th, 2014, 12:46 am

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@Phyter, I still have not heard back from the NL team in my e-mail, and it's fairly obvious other people are being helped and given links. May I please get some help?
Oh, were you expecting something here?

Post January 11th, 2014, 12:50 am

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Anybody not lagging on tango park? I have an r9 280x that should handle anything but its at sub 40 fps on that..

Post January 11th, 2014, 1:10 am

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Originally posted by rcking04

@Phyter, I still have not heard back from the NL team in my e-mail, and it's fairly obvious other people are being helped and given links. May I please get some help?


I'm afraid I do not have the facility to help you directly. Our publisher manages all registration key, payment and link related issues and they are the only ones with that capability. If you feel as though you have been overlooked then I urge you to email them again. The support address again is nolimits@nolimitscoaster.com.

Post January 11th, 2014, 1:11 am
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Originally posted by rcking04

@Phyter, I still have not heard back from the NL team in my e-mail, and it's fairly obvious other people are being helped and given links. May I please get some help?


I haven't heard back either. I emailed the team so I could re-download the install file and haven't gotten a response in hours. This rollout should have been flawless after eight years of preparation.

Post January 11th, 2014, 1:15 am

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Location: Rapid City, South Dakota, USA
Originally posted by Kyle Sloane

Anybody not lagging on tango park? I have an r9 280x that should handle anything but its at sub 40 fps on that..


Tango Park is something special but it is also a resource hog. The park was created expressly to push the boundaries of the sim and be a good tech demo for the scripting enegine. Naturally it's going to be on the cusp of what most computers can comfortably push frame rate wise. A lot of the performance is actually sucked up by the script itself. We're transforming and individually switching over 6000 imposter lights after all. :)

Post January 11th, 2014, 1:19 am

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I understand, it is very impressive either way. However, as far as blender 3ds, my issue is not the smoothing, when I import it, it is litterally a jumbled mess of all the objects in it all with different orientations.. how do I get it to import with the correct scale and orientation?

Post January 11th, 2014, 1:34 am

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I still cannot find coaster that I have downloaded off the exchange in my download folders in NL2.

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