Board index Roller Coaster Games NoLimits Coaster 2 The one and only NoLimits 2 Topic

The one and only NoLimits 2 Topic

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post April 18th, 2011, 5:44 pm

Posts: 2482
Points on hand: 209.00 Points
Bank: 311.00 Points
Location: Switzerland

Post April 20th, 2011, 9:20 pm

Posts: 1
Points on hand: 750.00 Points

Post April 20th, 2011, 9:36 pm

Posts: 2482
Points on hand: 209.00 Points
Bank: 311.00 Points
Location: Switzerland

Post April 20th, 2011, 9:46 pm
RideWarriorNation User avatar
Beta Tester
Beta Tester

Posts: 1447
Points on hand: 1,533.40 Points
Bank: 0.00 Points
lol@update name 'Tracks and fools'

but holy crap look at the intamin with otsr's!

Post April 20th, 2011, 10:47 pm

Posts: 1613
Points on hand: 62.00 Points
Omfg those Intamin OTSR trains are making me SOOO hot and bothered......

--EDIT--

This is a random detail, but I love how the back wheels of the Intamin trains stick out slightly. Dunno why, just a fan of the look.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post April 20th, 2011, 11:45 pm

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
Very sexy
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post April 21st, 2011, 12:47 am
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Looks wonderful. Love the wear stripes.
"Careful man, there's a beverage here!"

Post April 21st, 2011, 1:00 am
yoshifreak Premium Member
Premium Member

Posts: 658
Points on hand: 241.00 Points
Location: Ann Arbor, MI, USA
Anyone else notice that theres multiple tracks/track types in the same scene? Those trains look so amazing too. Hopefully it's not much longer now!

Post April 21st, 2011, 1:04 am

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
Looks incredible. I hope the new B&M Hypercoaster is an option - I don't know why that wasn't showed off in the screenshots.

Post April 21st, 2011, 1:25 am

Posts: 2077
Points on hand: 4,765.00 Points
Location: Canton, Massachusetts, USA

The B&M hyper shown is the NL1 train model on the NL2 track, same with the Arrow.

Post April 21st, 2011, 1:32 am

Posts: 2260
Points on hand: 87.00 Points
Bank: 12,611.00 Points
Location: MI, USA
Despite the re-use of NL1 train models, they should still look a lot better with re-done materials and with the shaders. I wouldn't be surprised if they could easily increase the curve detail on the meshes without much trouble though, but I'm not sure how they modeled and LOD'd the trains. However, the poly detail across the different trains should still be more consistent than in, say, NL 1.55.

Post April 21st, 2011, 1:38 am

Posts: 317
Points on hand: 1,145.00 Points
Location: Oregon, USA
In the final picture I'm pretty sure the hyper's spine changes size. That's a nice feature.

Post April 21st, 2011, 1:41 am

Posts: 2252
Points on hand: 5,889.00 Points
Location: Illinois (SFGAm), USA
^It does, it's mentioned in the update! :D

also lets you choose to have white stripes on the rails, that different colored stripe on a B&M spine (like Hydra or Patriot), and different levels of wear on the track!
American Eagle Lover

Post April 21st, 2011, 2:56 am

Posts: 2260
Points on hand: 87.00 Points
Bank: 12,611.00 Points
Location: MI, USA
This is also the first time we're seeing the multiple coasters per scene in action, which has huge implications for how we can setup scenes especially when combined with the walk mode. Will future uploads merely feature on one single track? Or will we come to expect users to build entire parks; to create a unique user experience? Walk mode will obviously play a huge role in this, and will require more detailed and sophisticated handling of stations and station platform customizability. Collision detection for custom 3ds's will also need options if users are to be able to optimize objects and the scene effectively. (i.e. Polygons that simulate things that people can normally walk through must be set so that they can be walked through.)

A bit off topic, but still interesting to think about how this will affect things in the future.

Post April 21st, 2011, 3:29 am

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
I'm not sure how sophisticated the walk mode will be - whether it will only apply to NL-generated things like the track, catwalks, and terrain, or everything. Like you mentioned, the users would need a way to specify those surfaces that are walk-through-able, which would both be difficult to account for as a developer and as a user.

Post April 21st, 2011, 9:49 am

Posts: 354
Points on hand: 636.00 Points
^That's a really good point. maybe the sim would be able to recognize faces of the 3ds? Seems like that would make the walk mode freak out.

Also did anyone notice the different colors on the same train! Woot!

Post April 21st, 2011, 10:03 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
I hope we can place invisible polygons that the sim would recognize as a solid plane. All we would need to do is make sure those polygons match up with 3ds.

A simpeler option would be to make every 3ds solid, but then something has to be figured out for 'smoke' 3ds.
Image

Post April 21st, 2011, 10:22 am

Posts: 371
Points on hand: 777.00 Points
Location: boom, antwerpen, Belgium
Originally posted by hyyyper

I hope we can place invisible polygons that the sim would recognize as a solid plane. All we would need to do is make sure those polygons match up with 3ds.

A simpeler option would be to make every 3ds solid, but then something has to be figured out for 'smoke' 3ds.


Maybe an option if you double click on an 3ds object you can chose if it is solid or not like: building.3ds = solid smoke.3ds = not solid
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post April 21st, 2011, 11:18 am

Posts: 2077
Points on hand: 4,765.00 Points
Location: Canton, Massachusetts, USA

Originally posted by coasteragent99

Despite the re-use of NL1 train models, they should still look a lot better with re-done materials and with the shaders. I wouldn't be surprised if they could easily increase the curve detail on the meshes without much trouble though, but I'm not sure how they modeled and LOD'd the trains. However, the poly detail across the different trains should still be more consistent than in, say, NL 1.55.


I think they just used the trains to show off the new track model, I doubt they'll be in the final release.

Post April 21st, 2011, 1:55 pm

Posts: 529
Points on hand: 1,101.00 Points
Location: West Virginia, USA

Post April 21st, 2011, 3:38 pm

Posts: 1536
Points on hand: 2,597.00 Points
This is so epic. I would love to see if they use the new hyper cars for B&M and I love the look of those stripes on the rails and the spine. He is doing a great job with all of this.

Post April 21st, 2011, 3:49 pm

Posts: 1192
Points on hand: 2,652.00 Points
Bank: 2,739.00 Points
Location: Poway, CA, USA

I still think the ride for your life april fools gag was pretty cool, but, this is awesome. Dive machines, tunnels, track wear, friction stripes, different colored cars on the same train, what'll he do next I wonder? It would be cool to see gerstlauer wooden coaster trains, or even Intamin prefab trains.
"if you found your laughin' place, how come you ain't laughin'."https://www.facebook.com/calicoaster1/

Post April 21st, 2011, 3:54 pm

Posts: 108
Points on hand: 1,415.00 Points
Location: USA


Post April 21st, 2011, 4:01 pm
Oscar User avatar
Founding Member
Founding Member

Posts: 14408
Points on hand: 11,938.60 Points
Bank: 187,052.60 Points
Location: California, USA

/me doesn't see anything special
Support Us! - Click Here To Donate $5 Monthly!
Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post April 21st, 2011, 5:38 pm
Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,516.00 Points
Bank: 21,857.68 Points
Location: WA, USA

SUPER JIZZ!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

PreviousNext

Return to NoLimits Coaster 2

 


  • Related topics
    Replies
    Views
    Last post
cron