Hey guys, sorry we haven't been around as much. Busy busy. Anyway let's catch up.
Thank you! We have just finished animating this beast and will have a little treat for you guys in the next week or so. Stay tuned! [:D]
Originally posted by Tetsu
I doubt the flat is going to be included in the game but
Tango will absolutely be included. That was the whole point to making it. We want designers to use Tango as a template to produce their own flat rides to share with the community.
Originally posted by coasteragent99
NL has always had unmatched coaster realism and detail, but if they were to apply the same approach to the entire park, it would be even more awesome.
That's the idea. We know that once you guys get your hands on NL2 that you're going to use the new object handling, material handling, and API to full effect.
Originally posted by cool5
Is it possible to make a Passion of Christ simulation in No limits 2
You can accomplish a lot with NL2 scripts; simple animation, trigger events based on range or context, make objects follow track paths, etc. So I won't say it would be impossible. But something like this would be far easier to accomplish in Maya, Lightwave or 3D Studio Max which have the keyframe, dopesheets, curve editors, and kinematic controls necessary.
Thank you all very much for your comments!