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The one and only NoLimits 2 Topic

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post July 25th, 2009, 4:10 pm

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I heard that there will be transfer tracks. This is so exciting because it will make it be more like actually operating a coaster. I am going to spend the whole day moving trains back and forth!

Post July 25th, 2009, 4:26 pm

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Location: Leeuwarden, Netherlands

Originally posted by SauronHimself

Originally posted by Sobek

^i agree, if the tracks are password protected you cant use other peoples rides as a base for having fun,
I sometimes get very nice results [lol], And playing and messing around with other poples tracks is a great way of getting inspiration (not copying or stealing), a good way to learn




People, read before you keep posting the same stuff. Password protection would only apply to the TRACK INFO, so you could still edit it for personal use. It simply provides a means of telling whether or not an uploaded track is stolen.


You read, a few posts above me, paople are talking about password protection on the track editing.

Post July 28th, 2009, 4:49 pm

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Wow, I just saw the video and I'm really looking forward to it! [:D] Too bad it's more than a year away though. [:(]

Post August 3rd, 2009, 2:57 pm

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What I've noticed about NoLimits is a lack of balance in the graphical area. I look at the brakes, launch systems, etc., and they look fantastic. Nuts, bolts, magnets, the whole shabang, and great quality too. Then, I look at the lift chain, anti-rollback, and mechanics underneith the train, and I wonder why was there so much work put into one and not the other.

Post August 3rd, 2009, 3:03 pm

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The video wont work for me! Help please.....

Edit : Didnt see the video on the previous page. Sorry.

Post August 3rd, 2009, 3:08 pm

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Location: Leeuwarden, Netherlands

Originally posted by pali_gap

What I've noticed about NoLimits is a lack of balance in the graphical area. I look at the brakes, launch systems, etc., and they look fantastic. Nuts, bolts, magnets, the whole shabang, and great quality too. Then, I look at the lift chain, anti-rollback, and mechanics underneith the train, and I wonder why was there so much work put into one and not the other.


The brakes are recently updated, the chains are still like they always were. Perhaps Ole thought that brakes and lims are more important to look good that chains

Post August 3rd, 2009, 3:23 pm

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I don't think there's much we can do, unless, he makes the whole train like some sort of animated object. The anti-rollback, is because (excuse my childish explanation here) of this "little" peace of metal at the bottom of the train hitting the teeth of the ARS. Well not to say it's impossible, but that would look like to would take some time to work. The whole correspondense with the teeth of the ARS and the sound of it hitting, will be very difficult most likely. And then you got the Chain and the "thing" that locks into the chain. That I think would be very difficult, maybe. But I don't really know how the whole game programming world works, so what could be hard for some could be easy for others. So maybe that gives a more reasonable explanation, not to say the Sobek's wasn't reasonable either.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post August 4th, 2009, 12:08 pm

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Post August 4th, 2009, 6:39 pm

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This looks really good. Do you think it will be worth waiting for the second one or should I just buy NoLimits 1 now?

Post August 4th, 2009, 7:07 pm

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^ Unless money is EXTREMELY tight for you, I would buy NL now. It's only what, 30 dollars?

Secondly, here comes a noob question. With this transfer track idea that might be implemented in NL 2, will this allow for backwards sections something like Expedition Everest?
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post August 4th, 2009, 8:54 pm

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Backward sections would be nice, I think atm we can only hope it's going to be possible

Post August 4th, 2009, 9:08 pm

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I would love to see the following 2 items get implemented into the NL2.

1. Ride Operator Speeches. When a train returns and when a train leaves. Please place all secure items in the bins before boarding the train. Please fasten your safety belts and ride attendants will be around to make sure you harness is secure. Enjoy your ride. Clear. Welcome back passengers how was your ride. We will be placing a new train on the tracks there will be a temporary delay. This is just some examples on what could be added to the control box.

2. Test Dummy's when running the trains in test mode making you run the train for at least 10 tests before it can become operational to the public.

Thanks go out to OLE for the greatest program created and keeping the dream alive even when you can't get to a theme park.

Post August 4th, 2009, 10:51 pm

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Originally posted by RaginFyre

I would love to see the following 2 items get implemented into the NL2.

1. Ride Operator Speeches. When a train returns and when a train leaves. Please place all secure items in the bins before boarding the train. Please fasten your safety belts and ride attendants will be around to make sure you harness is secure. Enjoy your ride. Clear. Welcome back passengers how was your ride. We will be placing a new train on the tracks there will be a temporary delay. This is just some examples on what could be added to the control box.

2. Test Dummy's when running the trains in test mode making you run the train for at least 10 tests before it can become operational to the public.

Thanks go out to OLE for the greatest program created and keeping the dream alive even when you can't get to a theme park.


The test dummies thing raises a question for me. In NL 1 ( Since the trains are empty ) Has ole altered the train mass to the equivalent of a train loaded with a average weight of riders, or do they run empty as if Cedar Point sent Millennium Force through the course without dummies? Just a question, because it would drastically effect the correct calculation of the G forces.
Cedar Point FTW

Post August 5th, 2009, 11:24 am

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^ That would be nice. I've noticed in NL1 that the g read outs are not 100% consistent when testing rides. Maybe because I have a real old machine, I can only run 600x800 resolution, but that doesn't seem like it should affect how the sim operates rides.

I did finally see the video. Great rain and water effects. I just hope my 9800x Radeon card can handle NL2.

Post August 5th, 2009, 11:34 am

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^^^ Those things are nice, but let's hope he doesn't forget to make the rides themselfes. I'd love to see more coaster options then before, like bobsleighs and backwards. But what I'd really love to see is that you can create your own car with 3ds.

Post August 5th, 2009, 6:43 pm

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They should add suspended swining coasters in nl 2

Post August 9th, 2009, 5:47 am

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all I want to see in NL2 is some new types of coaster from vekoma and updated scenery because lets face, the trees aint that realistic tbh lol

Post August 9th, 2009, 8:43 am

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Originally posted by SkillzMJN

all I want to see in NL2 is some new types of coaster from vekoma and updated scenery because lets face, the trees aint that realistic tbh lol


make 3ds ones then?


I love the walk around feature, its awesome.
[19:47:28] rcking04: /smoke bong through wrong end

Post August 9th, 2009, 9:21 am

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If we get 4th dimension style coasters, i would like the option to control the spin and an free swing option, could be fun:P

Post August 9th, 2009, 12:07 pm

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I remember in Flight Simulator, you could set for certain mechanical failures to occur during flight. I was thinking that a similar principal could be applied to NoLimits 2. See what happens if, say, a brake fails, a ride operator presses a button they shouldn't, etc. It would also be interesting to be able to design safety measures to be able to prevent a catastrophe in these types of situations. It would add a whole new level of realism to coaster designing. Also, destruction of the trains in disastrous events could come out of this. When testing an unfinished track, the train would fly off the end and hit the ground, shattering into millions of pieces. And it wouldn't look like crap, like in RCT3. :)

More dynamic statistics on display at the top of the screen would be nice. Currently, you have speed, forces, and framerate, and I think that's all. Height, distance traveled, roll angle, and others could be added.

I think an addition to the support system would be cool. To make for easier station and building making, there should be a kind of 'support' that when connected at four points creates a plane. This could be used to make walls, floors, roofs, and much more.

A more in-depth ride operator mode. I won't go into detail, but something more involved than just dispatching trains.

Post August 9th, 2009, 2:24 pm

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[i]

I think an addition to the support system would be cool. To make for easier station and building making, there should be a kind of 'support' that when connected at four points creates a plane. This could be used to make walls, floors, roofs, and much more.





We already have something like this. Use the Auto Support gennerator and just make Catwalks, you can stretch the catwalks and it will stay a single Plane. As big as you want it. But using 3ds is so much easier.


But your other ideas sound nice like the failures option, defintely sounds nice.
Cedar Point FTW

Post August 10th, 2009, 9:10 pm

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I don't see why people are so set on the whole destroy the trains and boom boom crash thing. That's not the main point of NL. If you wanna just build so you can see things get destroyed then go play RCT or something. You guys are so set on this idea of being able to crash things, it's going to make you over-estimate what you're actually going to find in the final product. In case you have't seen the title load screen it says "Coaster Simulator", not "Destruction of Coasters Simulator".

I would suggest future post probably be something more realistic and probable, not your wildest beyond compare fantasies.

I can see it now if he did add a feature like that. Almost half the exchange nothing but files with trains crashing into each other.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post August 10th, 2009, 9:51 pm

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Originally posted by sapporo93

I don't see why people are so set on the whole destroy the trains and boom boom crash thing. That's not the main point of NL. If you wanna just build so you can see things get destroyed then go play RCT or something. You guys are so set on this idea of being able to crash things, it's going to make you over-estimate what you're actually going to find in the final product. In case you have't seen the title load screen it says "Coaster Simulator", not "Destruction of Coasters Simulator".

I would suggest future post probably be something more realistic and probable, not your wildest beyond compare fantasies.

I can see it now if he did add a feature like that. Almost half the exchange nothing but files with trains crashing into each other.


I agree, I just want better Graphics, more actual coaster attributes, new trains and a better way to design supports.
Cedar Point FTW

Post August 10th, 2009, 9:59 pm

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I would love to be able to copy and paste my Miesho supports.

Post August 10th, 2009, 10:50 pm

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AHHHHHHH I CANT WAIT UNTIL NL2 COMES OUT! its gonna be awesome!

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