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The one and only NoLimits 2 Topic

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post August 19th, 2009, 8:12 pm

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ohh and another suggestion. how about being able to add onboard music.

Post August 19th, 2009, 10:12 pm

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one more suggestion. ahhaha I keep playing no limits and i keep finding other things they should add. how about a maint. bay. where you can actually put in and pull out trains

Post August 19th, 2009, 10:33 pm

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Originally posted by mattramirez0

one more suggestion. ahhaha I keep playing no limits and i keep finding other things they should add. how about a maint. bay. where you can actually put in and pull out trains


Also known as Transfer Track and Storage track ( Which is going to be include or has been hinted by Ole and will be included )
Cedar Point FTW

Post August 20th, 2009, 12:05 am

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Or you could just turn on some music while your riding, and save all the trouble?

Post August 20th, 2009, 4:14 am

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You know i was thinking, because we are going to have Transfer tracks/maintenance bays, that involves the separation of track, and if THAT is possible, whats stopping Ole from making dual station/track coasters, hopefully splitting wherever we want, but at least dual track stations :D
Rarwh

Post August 20th, 2009, 4:11 pm

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Thats seems possible, but that would mean he would have to figure out how to program the seperate stations.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post August 21st, 2009, 2:31 am

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Well we can already make as many stations as we want.. i guess all im asking for is ability to split the track, and then make the station track as we want, unlike Scream Machines, where the dual stations are fixed togeather
Rarwh

Post August 21st, 2009, 3:00 am

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That's what I meant by separate stations, as in the two stations involved in the duel stations. The Timer would have to be different if we want the automatic dispatch do be able to function properly.

But I see what you are saying. You want the ability to split the actual track....well....who's to say old Ole might decide to do that??...but that would probably not be until way after NL2 is released. I think the whole main update is the graphics and realism.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post August 24th, 2009, 7:02 pm

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I want dual tracks like the ones on Revenge of the Mummy.
Anyways, I would like train bumping physics, you know how when trains collide it just says CRASH, why not show the two trains bump and move back 'n forth like a real collision.

Post August 24th, 2009, 7:44 pm

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If you want to see trains collide, buy RCT3.

As for multiple tracks, this is copied directly from www.nolimitscoaster.de/news: "Except for the new spline-editing, there will be a couple of other new features like multiple coasters in a park and transfer tracks."


I would say that pretty much means that in NL2 you'll be able to split the track.

Post August 24th, 2009, 9:02 pm

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Yeah, it is pretty much guaranteed he will add that to NL2. Creating a dueling coaster should be a snap, you will be able to synchronize it perfectly. :-)

Post August 24th, 2009, 9:56 pm

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Post August 25th, 2009, 2:23 am

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^WTF is that!
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post August 25th, 2009, 10:03 am

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sapporo93 : It was coaster I was working on over at Coastersims,

cool5 : It has been put on hold for now, but I might start work on it again. By the way, were you the guy on Coastersims that said you had a dream about it?

Post August 25th, 2009, 10:08 am

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Post August 27th, 2009, 7:53 am

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I don't know if it has been mentioned before, but wouldn't it be cool if you were able to build water rides? (Like flumeride etc?)

Post August 27th, 2009, 7:55 am

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Or maybe better: the possibility to build track switches, like the ones they have at disneyland http://www.rcdb.com/956.htm?p=3574

Post August 27th, 2009, 1:20 pm

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Holy crap.

1) Don't double post.
2) We just ended the whole train of things that people want added, but are not relevant to the theme of the game, and can be easily seen in RCT 1-3
3) If you read, he's going to have transfer tracks, so if the there are transfer tracks, then it's more than safe to say that the chances of him adding track switches is at 99% assurance.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post August 27th, 2009, 3:37 pm

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Originally posted by anto04

Or maybe better: the possibility to build track switches, like the ones they have at disneyland http://www.rcdb.com/956.htm?p=3574


Those type of track switches would be awesome!
Rarwh

Post August 28th, 2009, 10:31 am

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Location: Sweden
Originally posted by sapporo93

Holy crap.

1) Don't double post.
2) We just ended the whole train of things that people want added, but are not relevant to the theme of the game, and can be easily seen in RCT 1-3
3) If you read, he's going to have transfer tracks, so if the there are transfer tracks, then it's more than safe to say that the chances of him adding track switches is at 99% assurance.


1) Sorry.. my bad
2) Well, at least those water coasters were the track goes under the water surface would be cool.
3) Since 90% of all coasters have transfer tracks, and maybe 1% have switches like the ones I liked to, so I don't think there's a big chance that they will be available in the game, but let's hope!

Post September 2nd, 2009, 7:31 pm

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Post September 2nd, 2009, 9:00 pm

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Haven't searched the whole topic, but does anyone know if the new version will include B&M flyer?

Post September 2nd, 2009, 10:26 pm

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No new coaster types have been mentioned, but I would not be surprised if one is included.

Post September 3rd, 2009, 5:41 pm

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does anyone know whether the interface for NL2 will be the same as NL1?

Post September 3rd, 2009, 6:16 pm

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Originally posted by robbiesmiffy

does anyone know whether the interface for NL2 will be the same as NL1?


Already been confirmed that the Editor and Sim are combined, so we have no idea what the interface will look like.
Cedar Point FTW

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