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There's today "the day"?

Discuss anything involving No Limits Coaster Simulation.

Post September 28th, 2004, 5:23 pm
Dirk_Ermen User avatar
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oh well, i guess it will be online @ 7am GTM +1 [;)]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post September 28th, 2004, 5:30 pm
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guys.... calm down, deep breaths. I still got 2 weeks and I aint bouncin off the walls. Anyway he said that it wouldnt be on BEFORE 1 eastern time, not at 1, that means he could wait and release it 2 years from now... hopefully he wont do that though, lol.

Post September 28th, 2004, 5:32 pm

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Post September 28th, 2004, 5:45 pm

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Sorry to keep you waiting folks, but it looks like i might have to put this off untill Saturday latest. The minor problems appear to be not so minor after all!

Post September 28th, 2004, 5:46 pm

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Last edited by DjJavixxxxx on September 9th, 2014, 10:46 am, edited 1 time in total.

Post September 28th, 2004, 5:50 pm

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HAHAHA! this is funny! LMFAO! i am rolling on the floor! all that hype for what? to find out saturday!

Post September 28th, 2004, 6:25 pm

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You know, that might not really be Ole...If there really was a big problem, don't you think it would be on the main site?

Think about that for a second...and if he does put that up on his site...well, I'll be wrong...

Post September 28th, 2004, 6:44 pm
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I agree, he wouldnt of just taken that time to sign up and make a WWS account when he could of just made an update on his site.

Post September 28th, 2004, 6:48 pm

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he alredy has one. but that is very ture! why would he do that. and he did that like a half hour ago, and still did not post it on the main NL page!


Could it be just a joke, becuase if i remember corectly, he did somthing simalar to the post he just posted! a little somthing to think about!


edit: another thing, if you look at the post Ole posted, notice how it says he has only posted 1 post under his name. a little odd, becuase i have seen more than 1 post.

Post September 28th, 2004, 6:54 pm

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The update has been delaied by one day, so sit tight everyone.

Post September 28th, 2004, 6:55 pm
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well, altho they did it in a rude way, coastershit.com proved that he's NOT ole, tia real, and all them said he wasnt, and i would assume they know, so, it is still coming out today or tomorow.

Post September 28th, 2004, 6:57 pm

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From the main page...

Lastest News: Update 1.5 is eventually delayed 1 day. We are working as fast as we can to solve some minor issues...


It says that, but it gives a link to the page that says it will be out after 1 PM EST. I'm sure it will be up later tonight. Just do something to pass the time by.

Post September 28th, 2004, 7:07 pm
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Of course, it is 1:00 am where Ole is, so I don't know if he is posting it tonight.

Post September 28th, 2004, 7:26 pm
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Unless Ole is still up (its 1 a.m. where he lives) and working then great, if not I dont blame him, I wouldnt stay up that late either. Chances are that he will resume work at around 8 a.m. (his time) tommorow, so that means that dont expect it until after 2 a.m. (eastern standard time). Like I said, whether he is still up working on it or sleeping makes the difference.

Post September 28th, 2004, 7:38 pm
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Originally posted by Ole

Sorry to keep you waiting folks, but it looks like i might have to put this off untill Saturday latest. The minor problems appear to be not so minor after all!


Folks this is not the real Ole. I found out who it is already though.
Hell, the real one isn't even registered here.
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Post September 28th, 2004, 8:10 pm

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Post September 28th, 2004, 8:13 pm
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Post September 28th, 2004, 8:55 pm

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Post September 28th, 2004, 9:12 pm
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Originally posted by RedBull314

*does little kid voice* I told you so![lol]


lol (sorry if you consider this spamming, I am just overtired and this is dumb)

Post September 28th, 2004, 9:39 pm

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ok, heres my opinion: i cant control when its coming out, so im not gonna worry about it, Ill get it when I get it. Hell, im glad im getting it for free instead of Nl making me pay for a new version (not that many software companies do that), so be glad.

Post September 28th, 2004, 11:35 pm

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Post September 29th, 2004, 1:15 am
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yeah it out and this is what it does install:

NoLimits Rollercoaster Simulation Update v.1.5
-------------------------------------------------------------------------

This is the update v.1.5 for the NoLimits full release.
The full release v.1.3 or v.1.31 has to be installed properly using the
setup file otherwise this update will not find the required files.
You can uninstall the whole NoLimits software or the update only if you
wish by selecting "Software" from the Windows Control Panel. If you
decide to uninstall the update only, the original version will be
restored automatically.

NoLimits 1.5 uses a new engine and because of that several aspects of the
original software will work differently now. This might result in
some incompatibilities when trying to run some older tracks and
environments (see also Known Issues).


Change Log for NoLimits update v.1.5
--------------------------------------
+ Shuttle coaster features including:
- Reverse lifts
- Station launches
- Brake delays
- Multiple passes

+ Several new tracks demonstrating new shuttle features
+ New coaster style "Lim launched"
+ New coaster style "Face to Face"
+ New coaster style "Impulse"
+ New coaster style "Motorbike"
+ Improved coaster style "Corkscrew"
+ Improved coaster style "Inverted 2 seat"
+ Improved coaster style "Hyper coaster"
+ New brake models on new and updated styles
+ New wheel models on new and updated styles
+ New LIM models on new and updated styles
+ Completely rewritten Terraformer Tool
+ Improved brake triggering behavior
+ Block brakes are "activated" in idle mode
+ Block borders are at the end of segments now
+ Choice between different types of spines on several coaster styles
+ Lowered spine on "twisted" coaster styles (brakes/transports/stations)
+ Looping box support for use with looping box spine on "Looping coaster"style
+ Customizable keys in the Sim
+ Improved help screens in the sim
+ Full Scene Antialising option in the sim
+ New lighting model "Best"in the sim
+ New Vertex Engine (GL1.5)
+ Improved vehicle shadows
+ Progessive mesh engine for vehicle and track models
+ Animated track models
+ Texture detail level parameter
+ 10 new trees
+ New station building textures
+ New clouds
+ G-Forces are heart position based
+ Integrated simple terraformer in the editor
+ Vertex panel
+ Ground and tree textures in the editor
+ Improved coaster style selection in the editor
+ Heartline visualization
+ updated splash screens
+ Several optimizations

Known issues
----------------------------------------------------------
Some invalid user-names/reg-keys posted on the internet
have been disallowed.
New brake triggering may affect older tracks.
Updated coaster styles have different car texture mapping.
Some coaster styles do not have "wheels/LIMs" choice.
New default environment may affect older environments
(the new default environment uses a skybox).
Improved block borders may affect older tracks.
The old option "GLExtensions" is now called "Vertex Engine".
Vertex Engine 1.1 is equal to selecting "GLExtensions -> off".
Vertex Engine 1.1Ext is equal to selecting "GLExtensions -> on".
Vertex Engine 1.5 should be the fastest engine but is only
supported on newer graphics cards. If it is not working stable
or reliable you may switch to Engine 1.1 or 1.1ext.
The game now uses higher resolution textures (512pix and up).
It might run slowly on older graphics cards because of that,
you may want to decrease the texture detail level to speed
things up.


Thanks to:
====================================================
Jennifer "Tia" Lynn
Kevin "Phyter" Stone
Tom "Ride_Op" Zeliff
Kay "Buster" Grossweischede
Randall Tyre
Alex "Chip" Chihak
Bill "BBSpeed" Brandt
Christian Englert
Peter Clerx
Jack Frahn
All Beta testers. You were great!!
All admins of CoasterSims.com
All admins of thrillnetwork.com

Special thanks to:
=====================================================
Vekoma Rides Manufacturing B.V. for allowing us to
use the Motorbike coaster for the public NoLimits
Software

Credits Update v.1.5
=====================================================
Simulator and Editor:
Design, programming and graphics by Ole Lange

Project Supervisor and Additional Programming by
Jennifer Lynn

Tracks:
Boomerang by Bill "BBSpeed" Brandt
Invertigo by Bill "BBSpeed" Brandt
Diving LIM Shuttle by Tom "Ride_Op" Zeliff
Oasis by Kay "Buster" Grossweischede
Steel Venom by Bill "BBSpeed" Brandt and Tom
"Ride_Op" Zeliff
Tropical Heat by Kay "Buster" Grossweischede
Vekoma Motorbike by Ole Lange based on data provided
by Vekoma Rides Manufacturing B.V.
Wicked Twister by Bill "BBSpeed" Brandt and Tom
"Ride_Op" Zeliff
Wiener Looping by Kevin "Phyter" Stone

Texturing:
Tree, cloud and skybox textures by Randall Tyre
Car textures by Kevin Stone

3d Modelling:
Car models designed by Tom Zeliff

NoLimitsTerraformer:
Design, programming and graphics by Jennifer Lynn
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post September 29th, 2004, 6:38 am

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coastershit.com proved that he's NOT ole, tia real, and all them said he wasnt


rotflmfao...! Oh man, i love the way they react to things...its a love hate thing <3

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