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Top Thrill Dragster - The Finale

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 25th, 2007, 1:53 pm

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Post July 25th, 2007, 1:54 pm

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Post July 25th, 2007, 1:56 pm

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Then just make an improved version of TTD, or you have o be very creative and you must have loads of time to waste [:D]

Post July 25th, 2007, 2:17 pm

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Post July 25th, 2007, 2:24 pm

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Post July 25th, 2007, 2:32 pm

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I have never used that. I thought that that meant literally there would be no brakes used at all...

Thats what I get for being ignorant and never using all the features.

Post July 25th, 2007, 2:35 pm

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Post July 25th, 2007, 2:36 pm

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Post July 25th, 2007, 2:38 pm

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Post July 25th, 2007, 2:44 pm

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I found that out, but I still thought what Real thought.

Post July 26th, 2007, 3:28 pm

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Minor change:

I am fairly certain, though I dont have hard evidence, that the launch is lower than the brakes by something like 5ft or so. So, I went back and adjusted that. Took 3 hours - 1 hour completely trying random numbers in the purg to resize it back to 2800.00 but its there.

Post July 26th, 2007, 4:08 pm

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Yeah fixing little things like that after most of the work is done can be a pain...I know how it is. Keep working hard though, I look forward to it.

Post July 26th, 2007, 4:13 pm

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In your last version i saw that the train was creeping towards the launch to simulate wait time... are you do that different now??? using the stop wait time???

Post July 26th, 2007, 4:21 pm

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Using the brake segments it will pull up, stop for 10-15 seconds and then launch like the real deal.

However, it is pretty much impossible with dual stations (ive tried one station and one brake for both stations) to have both trains move up together or even one after another. So sadly I still cant simulate sitting in the second train and watching the other train launch - which is my favourite part on that ride.

Post July 26th, 2007, 4:24 pm

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I have successfully did this in a ka recreation. I can send you what i did if you like. Took a lot of playing a round with how the force values of transports work.
Image

Post July 26th, 2007, 4:31 pm

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Ka moves two trains onto the launch at once?

coasterreal@gmail.com

Post July 26th, 2007, 4:50 pm

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Post July 26th, 2007, 5:06 pm

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I know on KK, and most likely on TTD, there is a tiny dip (an inch maybe?) before the track slopes up for the launch. That's possibly too indepth to do with NL but I wanted to let you know about that incase you hadn't noticed and wanted to include it.

Post July 26th, 2007, 5:18 pm

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Right...Ill pass on that. Plus now I gotta go look at it because it could just be a manufacturing thing.

Post July 26th, 2007, 7:20 pm

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This is going to be an excellent recreation. I can see that Real decided to put in great effort to get the ride as precise as possible. One thing that I would really like to see in a future version of NL is the little step the train gives backwards for the catch car.

Originally posted by blackhand1001

I have successfully did this in a ka recreation. I can send you what i did if you like. Took a lot of playing a round with how the force values of transports work.

Holy crap, I've tried everything to get that done and it resulted in massive failure. Can you maybe send it to me as well?

dj-dj@webmail.co.za

Post July 26th, 2007, 8:41 pm

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Wait, so the trains actually line up before the launch? Is there a huge stretch of track long enough to accommodate two trains before the launch section on KK and TTD?

Post July 26th, 2007, 8:56 pm

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Yeah I wouldn't worry too much about that dip, it's there but it could be a manufacturing thing like you said, or maybe (but doubtfully) it's for a similar reasons as the dip before the 3rd hill on SROS, and in a few other places. I'm actually curious what their actual reasons are for those dips, could be something to ask Hansixx to ask Stengel. I know we have proposed a few ideas that are very plausible, but of course in this case it's not definite unless a park or better yet manufacturer confirms our thoughts.

On those two rides IntaminFan397, the front train moves past the flat brake section and up onto the inclined launch track, and the back train moves onto the brake section. After the front train crests the tophat, the back train moves onto the launch. That brake segment can also move sideways so a train can be put aside onto one of those extra pieces of tracks if needed.

I also didn't know it was possible to advance 2 trains like Blackhand described, I'm not the best with anything past simple blocking because I haven't had to experiment with it much, but if you can get the 2 trains advancing along with the rolling back before the launch, I think that would be awesome. If not it's not your fault ofcourse.

Post July 27th, 2007, 12:34 am

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Post July 27th, 2007, 3:26 pm

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Post July 27th, 2007, 4:10 pm

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Love how you presented that screenshot, with the stats and layout.

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