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Track Tennis 2014 for NoLimits 2!

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Post August 1st, 2014, 6:49 am

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I love how all of the elements so far have been unique. This is turning out awesome

Post August 1st, 2014, 7:00 am

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plantoris, Eveariel, and Afro85 have gone, if Afro is approved can I go again?

Post August 1st, 2014, 7:03 am
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Post August 1st, 2014, 8:04 am

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I am going to join back in, but since I made the seed file I was going to let you guys work on it a bit before jumping back in.

Post August 1st, 2014, 1:36 pm

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I'm gonna join if I can get to it in time.
All hail your great Arrow Dynamics overlords.

Post August 1st, 2014, 7:35 pm
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I've been thinking about it, and after riding the track a few times, I am not going to permit the change of the launch speed, but, I will allow the addition of trim brakes only on your section that you built. But be warned, don't mess up the speed so much that it's going to make it increasingly difficult for the rest of the people to build as public humiliation may result :P.

Anyways, track approved.
Remember, the first person to post "WIP" or, just the first person to note that they are working on it, gets to do it.

And the rule is that you have to wait for 3 people to go after you before you can go again, so LuckyK, if you post first, then yes, you can go.

Post August 1st, 2014, 7:44 pm

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WIP
Last edited by MagnumFreak25 on August 1st, 2014, 8:18 pm, edited 2 times in total.
All hail your great Arrow Dynamics overlords.

Post August 1st, 2014, 8:05 pm

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TTD, he didn't add trim. He added the brake section to make it rideable in the sim... Hopefully the next guy doesn't keep it...

Post August 1st, 2014, 8:15 pm
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Is not referring to me, he's referring about the rule of changing speed by adding trims and no longer changing the speed of launch!

Post August 1st, 2014, 8:20 pm

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I finished my turn!

http://www.coastercrazy.com/scrapyard/detail.php?scrap_id=56

I added a zero-g stall. Make sure to delete the brake at the end I re-added it so it can be tested in the sim.
All hail your great Arrow Dynamics overlords.

Post August 1st, 2014, 9:42 pm
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Eveariel wrote:
TTD, he didn't add trim. He added the brake section to make it rideable in the sim... Hopefully the next guy doesn't keep it...

Yea it wasn't about that brake at the end of the Sim, I know it's there to make the coaster run.
I am just talking about brakes and launch in general cause I said before you can change it but now I have reconsidered since that really does contradict the original rules.
CoasterGuy2000 wrote:
I finished my turn!

http://www.coastercrazy.com/scrapyard/detail.php?scrap_id=56

I added a zero-g stall. Make sure to delete the brake at the end I re-added it so it can be tested in the sim.


Approved!

Post August 1st, 2014, 10:05 pm

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Post August 1st, 2014, 10:15 pm
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mrcrolly wrote:
I'll take the next turn asa TTD accept's turn 5

I did accept turn 5 and 6.

TTD03 wrote:
I've been thinking about it, and after riding the track a few times, I am not going to permit the change of the launch speed, but, I will allow the addition of trim brakes only on your section that you built. But be warned, don't mess up the speed so much that it's going to make it increasingly difficult for the rest of the people to build as public humiliation may result :P.

Anyways, track approved.
Remember, the first person to post "WIP" or, just the first person to note that they are working on it, gets to do it.

And the rule is that you have to wait for 3 people to go after you before you can go again, so LuckyK, if you post first, then yes, you can go.

CoasterGuy2000 wrote:
I finished my turn!

http://www.coastercrazy.com/scrapyard/detail.php?scrap_id=56

I added a zero-g stall. Make sure to delete the brake at the end I re-added it so it can be tested in the sim.


Approved!

Post August 2nd, 2014, 12:12 am

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mrcrolly you have to say WIP or something along the lines of that after he approves (I know he did before you said that but you didn't see it), you can't save turns

Post August 2nd, 2014, 2:10 am
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Yea, i'd honor it, but I already said no more honoring, so first person to post gets it.

Post August 2nd, 2014, 4:07 am

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We should probably add a MCBR soon or at least turn it around towards the launch/station... But influencing the next person is against the rules so do whatever

Post August 2nd, 2014, 5:02 am

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Post August 2nd, 2014, 9:32 am
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Eveariel wrote:
We should probably add a MCBR soon or at least turn it around towards the launch/station... But influencing the next person is against the rules so do whatever

Well, there are 30 turns to go through and and bout 24 left. So I am thinking we are going to need a couple MCBR and a couple launches for this coaster to run more than 2 trains successfully!

Post August 2nd, 2014, 9:58 am
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TTD you should lay it out like Candamos did when he did the latest version so its nice and clear that its approved and who can and can't take the next turn :)
Coaster Count - 198
France 2019 Mini Trip Report

Post August 2nd, 2014, 10:28 am
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Ah I see what he did, that's a great idea, will do it from now on! Thanks for the suggestion mkingy!

Post August 2nd, 2014, 11:13 am

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yeah I added a swooping low climb into an airtime hill to head it back towards home. Someone had to do it. Was kinda far out for mcbr, it is still looking realistic. Ish XD

http://www.coastercrazy.com/scrapyard/d ... crap_id=59

Image

Post August 2nd, 2014, 1:00 pm
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LuckyK wrote:
yeah I added a swooping low climb into an airtime hill to head it back towards home. Someone had to do it. Was kinda far out for mcbr, it is still looking realistic. Ish XD

http://www.coastercrazy.com/scrapyard/d ... crap_id=59

Image


Had to reupload cause you didn't freeze the track.
Also, i'd almost consider the turn into the airtime hill being 2 elements but i've seen coasters consider it one element so i'll allow it.

Track is approved and ready for the next participant!
Download latest track version here: http://www.coastercrazy.com/scrapyard/d ... crap_id=59
The following users are not eligible for this turn:
- afro85
- CoasterGuy2000
- LuckyK

Post August 2nd, 2014, 7:26 pm

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WIP.

Also, I know we can't do anything about it, but the launch wouldn't really work for this. Magnetic brakes can't fully stop a train like that... Should have made that part like friction brakes and tires or something

Post August 2nd, 2014, 8:13 pm

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Added the MCBR. http://www.coastercrazy.com/scrapyard/d ... crap_id=62

Also, Lucky, is there any particular reason why you add like a million vertices? It makes it really hard to make a smooth turn working with that

Post August 3rd, 2014, 9:33 am
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Track is approved and ready for the next participant!
Download latest track version here: http://www.coastercrazy.com/scrapyard/d ... crap_id=62
The following users are not eligible for this turn:
- Eveariel
- CoasterGuy2000
- LuckyK

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