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Triggering Brakes And Blocks

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Post January 27th, 2014, 9:54 pm
TTD03 User avatar
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Hello people,
So I had a question,
If you take a look at FIN's Bounce! park, if you look at the blocking system while the ride is running in automatic (Specifically the Unnamed Brake that is 2nd to last on the list of blocks, right above Storage 1), you will notice that the launch block stays occupied even after the train has left the segment, until the train fully makes it over the top of the hill.
My question, how do you set a trigger or something like that to do that? And how do you set triggers for brakes and blocks in general?

Thanks!
Last edited by TTD03 on January 27th, 2014, 9:57 pm, edited 1 time in total.

Post January 27th, 2014, 11:04 pm

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You can only trigger brakes and transports on and off in Scripted mode. He is using a delay, not a trigger.

The launch section is set to bring the train to a stop and hold it for 5 seconds. So the train launches 5 seconds after it arrives, or 5 seconds after the block is clear.

Post January 27th, 2014, 11:24 pm
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We figured it out, hard to explain, but the extend block feature on brake settings basically simulates a train being on the block for X amount of feet even when the train is really not there.
Case closed.
Mods can close this topic if you want.


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