Hello people,
So I had a question,
If you take a look at FIN's Bounce! park, if you look at the blocking system while the ride is running in automatic (Specifically the Unnamed Brake that is 2nd to last on the list of blocks, right above Storage 1), you will notice that the launch block stays occupied even after the train has left the segment, until the train fully makes it over the top of the hill.
My question, how do you set a trigger or something like that to do that? And how do you set triggers for brakes and blocks in general?
Thanks!