Originally posted by hyyyper
dunno, the real physics and the one from NL are far apart, but i haven't really looked at it. The track also gives airtime in the sim, big airtime, while the real ride has minor floaters.
The track is pretty accurate, not 100%, but hey, i don't have blueprints or whatsoever. Just a small layout from Jeff Pike and my 1,000+ pictures, plus i work there....so when i go to work i allways see what to do, or what to redo.
Well, if you use that overhead layout it shouldnt be too hard.
Youve obviously got access to alot of points in and around that track so do some calculations using the sizes of the support beams and figure heights for each hill and turn. From there, combine that with the blueprint - get it too the right length (which would mean its all too scale) and it would work out very, very closely.