Originally posted by IntaminFan397
And also, just because a ride was made in one day does NOT mean it has to be a bad ride. I can tell if a ride is a good NL coaster, and I have high standards. With that being said, I rated Tyler's tracks high and he DID build the tracks he uploaded in one day.
Are you saying I'm a bad rater, or I overrate tracks? Well you sure aren't much better Real. At least I rate coasters.
In the last 2 months youve only rated 4 of his last 8 coasters. Of them, the average was right around a 8.88 I would guess without doing any actual math. So dont give everyone else the impression that you rate everything.
Secondly, trying to compare the quantity of rate to the quality is definatly an immature statement. Might as well compare tooled tracks to hand built...we know where they issue has gone, no where. Cant be compared.
Tylers rides are averaging 8-8.4. Which to me, is slightly inflated. Its my opinion and I believe part of it is some people throwing high numbers up because its perfectly smooth and provides alot of forces. For me, theres much more to a ride than that and Ive only ever still seen one tooled track that has a layout that feels completely 100% pre-planned and thought out. Was it? I dont know, but it feels that way. Most all tooled tracks I have seen since they started making them felt more of connecting together smooth elements of track, even if they dont feel right together.
I congratulate you on being able to take what I said and flip it so you can impress everyone here. No where did I mention you, nor anyone else. Next time you want to take it personal, do the mature thing and use the PM system or email.
However, the issue is not about how many rates anyone has. Its about the quality of rates given. My opinion obviously differs from you because I rate tooled tracks a bit differently than hand built out of sheer fairness. I feel those who tool need to put in as much or
more effort into layout and effective design since the general outcome of the tracks technicality will be well-ny-perfect every time. Otherwise all you get are inflated scores from people who ride it and dont notice anything techincally so they throw huge numbers up because its all they know how to do. I never said you were one of them, in fact I mentioned no names.
Another thing I do with ratings that takes me so long to rate is I offer feedback. Not just the general "reports" on all things good, and bad. I usually try to offer tips and strategies they can use in the editor. There comes a point (especially with Tyler and those who tool) where what advice can I give them techincally? I cant, so Im reduced to telling him "I liked this, didnt like this, etc" and that feels useless. Id rather IM or PM him and tell him in there than in a rating. At least we can chat in real time over the issue instead of him reading it and going "wtf? whats that mean?" That way I can use my time to rate on someone who needs the techincal help that I feel I can offer. Obviously Tylers doing stuff I cant do...so Im of no help techincally. Advice on layouts is like advice on your opinion. He made it the way he did. If I like it or not, probably doesnt concern him.
Have at it though, pick this apart. Im sure you can find some way. Next time, maybe ask the person if they included you (when you arent listed) before you go attacking someone. It goes a long way.
EDIT- Another reason most tooled rides dont feel the same is because of how after a turn or helix, it flattens out BEFORE it goes up or down a hill, which is a bit odd feeling since its not very natural in real life. Not too many rides I know (made like the tools can) do that. If you reached the top of a helix and wanted to dive, you would just dive at the top of the helix - Not get to the top - flatten out then dive.
And its not so much a designer fault as it is just 100% relying on the tools. If you do that, thats how itll come out every time unless you write your own formulas and thats not the easiest thing to do. Its this that "breaks" up most of the feel for tooled rides.