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Un-Named B&M Dive Machine

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 24th, 2006, 12:04 pm

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Location: Kent, United Kingdom
well... erm... this is my second attempt at a B&M Dive Machine (for the anoying people, my 1st i didnt upload), also ive done a little bit of custom color fading which i think looks quite cool

http://www.nolimitsdevcenter.net/p1854

Post April 24th, 2006, 12:28 pm

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Looks interesting so far. Are you sure you need those tires on that brake run? [:P]

Post April 24th, 2006, 1:30 pm

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does it actually matter if they are there or not, wouldnt it be more reliable if they were tho [:D]

*edit*
oh yeah i forgot to add, they keep it going at the right speed because of how sharp it goes into the next drop

Post April 24th, 2006, 2:07 pm

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Post April 24th, 2006, 2:19 pm
Dirk_Ermen User avatar
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Originally posted by postalsam2

*edit*
oh yeah i forgot to add, they keep it going at the right speed because of how sharp it goes into the next drop


You can also make the speed in that turn better by changing the angle of the MCBR less steep or you put the brake speed a little higher so it goes with a good speed though it.

So far i can see on the layout i see it's inspired of sheikra. Looking good. Now hope the ride is just as good as it looks [:)]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post April 24th, 2006, 2:21 pm

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Location: Kent, United Kingdom
ah well, this is game not real life, and it looks cooler with the tires because the brakes on the floorless coaster look poo

Post April 24th, 2006, 2:56 pm
gouldy User avatar
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it wouldn't look cool if you had the tyres there or not, because you're too busy being sick from looking at the colours!

anyway, it's not a game, ejit, it's a simulator (i.e. 'to simulate real life'), and you treat it as real life and try to make your ride as realistic as possible, hence their being 3 uploading catagories, 'realistic', 'fantasy' and 'recreation'. If you enter this ride as realistic, then you may get docked points for having thouse drive wheels there, as if that were a real coaster, there would most certainly not be drive wheels on that MCBR

Post April 24th, 2006, 5:30 pm

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your profiling on the drop is a bit misshapen.

it might just be the angle, but it does look a bit incorrect.

Post April 26th, 2006, 9:42 am

Posts: 26
Points on hand: 74.00 Points
Location: Kent, United Kingdom
Originally posted by SMer

your profiling on the drop is a bit misshapen.

it might just be the angle, but it does look a bit incorrect.


or it might just be how i want the drop to be


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