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Unknown GG Woodie

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 16th, 2007, 1:32 pm

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Although you want the gs under 4, I still think the hills are a little drawn out. my 2 cents

Post August 16th, 2007, 1:50 pm

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Hmmm... Idk, I think that they look quite like the ones on voyage.
Anyway, I made the turnaround (http://www.nolimitsdevcenter.net/i31291) and another hill right after it! Now I just have to make a insene, breath-taking finalle! [:D]

Post August 17th, 2007, 12:20 pm

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Post August 17th, 2007, 12:42 pm

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What do you think of a "Few, Just Made It Hill"
You know, a hill where you've got like 6 km/h left on the top, just before diving right into a tunnel which starts halfway the drop or at the top of it so you don't know what's after that...

By the way, what's IMO (sorry, don't know that kind of things [:I][:I][:I]

Post August 17th, 2007, 12:51 pm

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@Real: Is this better: http://www.nolimitsdevcenter.net/i31325 ? It pulls up to 1.6 lats, so do you think I should bank it a little more? And also, I added this: http://www.nolimitsdevcenter.net/i31326 - an air hill, that turns 90 deg. with no banking.

@Indi: Idk, I think that would kinda ruin the pacing.

Post August 17th, 2007, 12:56 pm

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Originally posted by indi



By the way, what's IMO (sorry, don't know that kind of things [:I][:I][:I]


In my opinion
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post August 17th, 2007, 4:23 pm

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So Gerstl, since you said that Egyptian gods have weird names, do you recomend a specific name?

Post August 17th, 2007, 4:41 pm

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Nothing specific...Crypt Radier *cough*.

1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post August 17th, 2007, 5:04 pm

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60m is kind of an unrealistic height for a woodie, but I do not know if the steel support structure is capable of holding that up. Just a thought.

Post August 17th, 2007, 5:13 pm

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Post August 17th, 2007, 5:32 pm

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Post August 18th, 2007, 12:52 pm

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Update: Added a quite awesome turnaround thing, that ends with an outsid banked turn(http://www.nolimitsdevcenter.net/i31371) and a bent airtime hill(http://www.nolimitsdevcenter.net/i31372). Does the last element look realistic to you?

Post August 18th, 2007, 12:55 pm

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If you get it supported well enough it shouldn't be a problem.

Also, what are the execution speeds of the section in that first picture? It looks a little spread out and you could definitely tighten things up a bit to add xTreme adrenaline pointage.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post August 18th, 2007, 12:58 pm

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it enters at the speed of 87kph and exits wit 84kph.
I will try to tighten it up a bit.

Post August 19th, 2007, 9:45 am

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Im not sure Im down with the outward banked hill twice in the same ride.

Post August 19th, 2007, 10:38 am

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Hmmm... Then I'll try something else on the first one.

Post August 19th, 2007, 2:28 pm

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Does anyone know how many lats GG coasters pull? Anyone?

Post August 19th, 2007, 3:19 pm

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Worst is probably 1.7. I think Legend is some of the more severe Ive felt on a coaster from them (well, at least their previous life) and Id say its near 2. But GG's are slightly more tame in that respect. So Id say no more than 1.7.

Post August 19th, 2007, 3:21 pm

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^ Just what I thought. I was thinking around 1.5-1.7ish.

Post August 19th, 2007, 3:48 pm

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oh, thanks. Now please excuse me, I've got some banking to do.

Post August 19th, 2007, 5:13 pm

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Post August 31st, 2007, 4:59 am

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Finished the layout at 1811,5m!
http://www.nolimitsdevcenter.net/i31855
Do you guys think that 2 trains are too little on a track this long?

Post September 4th, 2007, 11:38 am

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Yeah, maybe have a 'station' like Gwazi does, and have a train waiting there, a train in the station, and one on the track. This is also on Thunderhead.

Total: 3 trains

I think that'll work fine.

Post September 4th, 2007, 11:43 am

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Hmmm... I would have to remake the last turn into the brakes and the brakes. Oh well...

Post September 4th, 2007, 11:44 am

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How long is the final brake? Maybe put it into 2 segs if it is long enough.

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