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unnamend eurofighter with unique first drop

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 30th, 2006, 12:04 pm

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I am almost finished the track i am now started on the supports and smoothing the track out.
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the till the blue segment the track is definite and done.
till the black segment i am still doing same changes.
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and i am going too need same testers, send me a pm if you wanna test.

Post December 30th, 2006, 12:10 pm

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Originally posted by GerstlCrazy

Originally posted by master of hardcore

Originally posted by SMer

well yea even if it's enough... there could be a really windy day and it could get stuck or roll back, realistically speaking

yes that was something i alsow thought after posted that reply.
but maby it will be a indoor coaster[;)]


Well, what if the car got loaded with like monstrous 300 lb. people?


Correct me if I'm wrong, but inertia would make the car go faster in the loop.

Post December 30th, 2006, 2:43 pm

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The weight of the people shouldn't change the speed at all, speed has nothing to do with mass.

Post December 30th, 2006, 3:22 pm

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I'll test it! I sent you my information with a PM.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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Post December 30th, 2006, 3:32 pm

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Originally posted by guitarplayer673

The weight of the people shouldn't change the speed at all, speed has nothing to do with mass.


Technically yes, but you have to apply air friction as well. A hammer will hit the ground at the same time a feather does, but here on Earth, air friction slows the feather down much more than it does the hammer. It is possible for a very fat person to slow down the ride. The resistance between the track and the wheels may increase enough to slow it down. You also have to consider aging to the ride. Rust and bird-poo could slow it down too.

But most of that is just ramble. You probably shouldn't listen to me anyway.

Post December 30th, 2006, 3:41 pm

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^lol [lol]
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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Post December 30th, 2006, 3:51 pm

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Post December 30th, 2006, 4:09 pm

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Alright, I tested, and here's what I have for you...

T: 6.5
There was a pump in the hill after the first loop. There was a pump after the second loop going up to the "wild mouse turns" (which didn't clear after the e-stop test). There was pump after the cutback and before the bunny hop. It was smooth in most parts, like the wild mouse turns, but I still was not too impressed. There were many pumps after the blue segment, but I didn't take off points for that becuase your post said you had work to do up to the black segment.

A: 7.5
You did better in this field. The bunny hop called for some air, and the helixes had excellent positive forces. The hangtime in the loop is far too risky, you need to make it a smaller proportion.

O: 7
I was impressed with how tight and compact you had everything fitting together. These are the type of layouts I'd like to see on some future Euro-Fighters.


Average: 7
Again, I'm the toughest on the site when rating Gerstlauers, but I'd say you did decent with this.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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Post December 30th, 2006, 4:51 pm

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I tested the coaster, aswell, and found it to be pretty good!

T- 7
There were some spots that were a little rough, and GerstlCrazy mentioned most of them. The ones that I noticed the most were the pumps after both loops, and that the first brake after the black segement was a little abrupt! Also the e-stop with the "wild mouse turns"! Other than that the coaster was great!

A- 7.5
I loved the airtime and the two helixes! The turns after the second loop were a little slow and boring at that point! Everything else was looking good!

O- 8.5
I have never ridden a Euro-Fighter, but I've seen pictures! Your's is diffenently different than the others! I think the highlights were: the two helixes, the bunny hop, and the two vertical drops! Like GerstlCrazy said, you might want to adjust them a little bit.

Average- 7.7
I think you did an ok job, but once you make some fixes, the coaster will be great!

Post January 4th, 2007, 10:21 am

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here is a quick update on the eurofighter:
i was working on the supports when my pc crashed.
i lost the track and the supports but thankfully i uploaded my track at megaupload so the only thing i had too do, was find the email of with the link.
now i am redoing the supports and tweaking out the track.
New pic will be uploaded in the update

Post January 4th, 2007, 3:13 pm

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Didnt you say the first drop was unique, just looks verticle to me mate.
Unique to me, is 97 degrees, which is why Eurofighters are so popular.
Hmmm.

Post January 4th, 2007, 3:46 pm
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Post January 4th, 2007, 4:15 pm

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Just looks like a drop, element. And then another drop.
My opinion, calm down mate. I have to spend a week with you, and your being precise already.
We'll be fighting by Blackpool. [lol]

Post January 4th, 2007, 5:39 pm

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Interesting stuff going on here [lol]. You two are going to Blackpool? That should be fun!

Anyway, I'd say the drop isn't all that special. It would be if the car had a guarenteed chance to make it through the loop, which it doesn't.

Loop needs to be smaller.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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Post January 5th, 2007, 2:11 pm
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^^i am calm, i don't see how you'd see my post as 'uncalm'. And well, the fighting, loser will have ride megafobia back seat 5 times.

GerstlCrazy, in the coming summer, Ecg, Gazag, Dirk, Edge and me are going for a '7days7parks' trip in the UK, also known as the ICCQ (ecg's signature).

Back on topic: IMO the drop should be compared with the drop of Drachen Fire
Image

Post January 5th, 2007, 3:04 pm

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to be ontopic here are same pics of the progress i made after i came home from snowboarding at the uithof (local indoor snow dome)
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the supports where lost after my pc crashed.
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i still have to work on the details of the supports
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Post January 5th, 2007, 7:03 pm

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Wow...if you do stuff like that through the whole track (which wouldn't work in the first place), you'd be sick to your stomach of supports. You may want to keep it maybe even a little more simple. STILL EFFICIENT THOUGH!
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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Post January 5th, 2007, 7:43 pm

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master of hardcore, it seems to me the spacing between the supports is good however your supporting technique needs improvement.

Take a look at the EF's for ideas.

http://www.rcdb.com/ig2721.htm?picture=20

Post January 5th, 2007, 7:54 pm

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ignore them, its great supporting, it is like typhoon supporting so i think it fits well. its small and compact so its more like typhoon than it is speed so its great supporting, welldone

just dont forget the single random support they have on every eurofighter, which should be in the middle of alot of other support which are the same style, really dont forget that to make it orthentic[:D]
Making screams come true

Post January 5th, 2007, 7:57 pm

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Yeah, this ride's alot closer to Typhoon's design than any other EF, so the supports are fine. I would still reccomend to clean them up a bit so the connections are clean between tubes.

Post January 6th, 2007, 9:20 am

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Location: denhaag, zuid holland, Netherlands
after a morning placing supports this is the progress.
Image
i have been doing working on the details af the connections between the tubes
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Image
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Post January 6th, 2007, 9:29 am

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Im going to make loads of work for you here.
But supports on ANY coaster should be placed no further than a train legnth apart.
Muhaha, get you head down matey =].
But really. Supporting looks ok, there isnt anything wrong with it. Just not enough of it. But im sure your far from finished.

Post January 6th, 2007, 9:39 am

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^
have you take a look at the EF Typhoon recreation in from nolimits

Post January 6th, 2007, 9:42 am

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Post January 6th, 2007, 10:43 am

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Those I-beams in the crappy Typhoon recreation just represent the baseframe of the coaster (as it's transportable) Look at this: http://www.rcdb.com/ig2229.htm?picture=36
There are no more I-beams in the whole coaster other than these ones, they even aren't placed on round beams.. I think you should make a baseframe that's actually ON the ground and not use any I-beams in the rest of your supporting. For a good example; check out buster's Megablast [:)] Your way still looks good, though!

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