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Viper like ride.

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Post October 24th, 2010, 6:32 pm

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im making a ride like Viper at SFMM. i did the drop and the first loop what should i do next?
Last edited by Topthrill123 on October 24th, 2010, 6:35 pm, edited 1 time in total.

Post October 24th, 2010, 6:34 pm
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put brakes all over it and make sure that the mcbr is set so tight that everyone in the train gets whiplash and then has to wonder if it'll make it through the corkscrews .

Post October 24th, 2010, 6:36 pm
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Delete everything and make it awesome.
Boulder Dash was the only good roller coaster.

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Post October 24th, 2010, 7:14 pm

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I think you should mix the style up! You should insert a batwing! After that, put in a loop, then MCBR, then the two corkscrews, and end with a loop.
Oh, were you expecting something here?

Post October 24th, 2010, 11:22 pm

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Make it like the Demon... Put awesome theming all over it and make an 80's style theme song. [:D]
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Post October 24th, 2010, 11:38 pm

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Except longer. If you're going to modernize it, heartline the bitch, but that wouldn't be very Arrow of you.

Post October 25th, 2010, 1:40 pm

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Take a look at my track Venom for some inspiration. Its extremely arrowish and shows the proper ways to do supports and to shape the elements.

http://coastercrazy.com/track_exchange/ ... ?tid=13248

Post October 25th, 2010, 7:23 pm

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Some of those transitions are a little too jerky even for Arrow. And I would definitely do your own supports; not prefabs.

Oh, and screw Viper; model it like my baby: http://rcdb.com/4.htm?p=19

Post October 25th, 2010, 7:27 pm

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Post October 25th, 2010, 7:36 pm

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Post October 25th, 2010, 8:07 pm

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I didn't use prefabs on mine. And the transitions are fine they actually done using formulas most of them. The way arrow did leads to turns was they would bank the track on a straight portion before the turn and then the turn would be a constant radius and the unbanking would also be on a straight section. Also the tops of the loops have a major pump on the real arrows right where the track goes beyond 90 degrees because the tops of the loops aren't the same radius as the bottom portions. This is how they were on Great American Scream Machine and the other megaloopers. However older arrows like demon and Lochness monster loops don't exhibit this like the megalooper's do.

Post October 25th, 2010, 10:53 pm
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Your loops were completely off. It was a good try and all, but no.

You went about making your ride by trying to make it as bad as possible. Arrow made painful (if you're a wuss) transitions and the like on accident, not on purpose like you did.

On top of that you obviously didn't have enough speed to make the batwing and cutback shaped right.
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Post October 25th, 2010, 11:15 pm

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Originally posted by strata force

Some of those transitions are a little too jerky even for Arrow. And I would definitely do your own supports; not prefabs.

Oh, and screw Viper; model it like my baby: http://rcdb.com/4.htm?p=19


I never got to ride it before they put in SuperShit.... :(
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Post October 25th, 2010, 11:18 pm

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Originally posted by Coasterkidmwm

Your loops were completely off. It was a good try and all, but no.

You went about making your ride by trying to make it as bad as possible. Arrow made painful (if you're a wuss) transitions and the like on accident, not on purpose like you did.

On top of that you obviously didn't have enough speed to make the batwing and cutback shaped right.

Dude you haven't ridden scream machine then. The boomerang was taken even slower than the one in mine and the loops are infact shaped like that. Go watch povs of it.

See the odd shaping on the first loop.
Image
Image
Look at the transition into the first loop. The banking is very sudden and no heartlining. Also look at the transition after the corkscrews. Very similar to my ride.

Post October 25th, 2010, 11:58 pm

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Make a element like this.

Image
This is not my signature.

Post October 26th, 2010, 12:35 am
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Originally posted by blackhand1001
Dude you haven't ridden scream machine then. The boomerang was taken even slower than the one in mine and the loops are infact shaped like that. Go watch povs of it.

I rode Shockwave. GASM is the pussified version with nicer transitions. Your loops fail and your boomerang looks like an ACME weight was dropped on it.

Originally posted by blackhand1001
See the odd shaping on the first loop.

You didn't do it right. You used way too few nodes to even get halfway.

Originally posted by blackhand1001
Look at the transition into the first loop. The banking is very sudden and no heartlining.

Inventing things I said to make yourself feel like you've corrected me eh?

Originally posted by blackhand1001
Also look at the transition after the corkscrews. Very similar to my ride.

Didn't say anything about that either.
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Post October 26th, 2010, 12:42 am

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Originally posted by fear the four

Make a element like this.

Image


what ride is that?
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post October 26th, 2010, 12:56 am

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Post October 26th, 2010, 9:15 am
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Post October 26th, 2010, 5:14 pm

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Originally posted by blackhand1001

I didn't use prefabs on mine... And the transitions are fine they actually done using formulas most of them... Also the tops of the loops have a major pump on the real arrows right where the track goes beyond 90 degrees because the tops of the loops aren't the same radius as the bottom portions.

What are you talking about? Your ride is full of prefabs? Sure, they're not the only thing you used, but its still very consisted of them.

lol, what formulas?

I never felt a pump in the loops. Out of my 26 rides on Shockwave never once did I feel the pump in the loops.

kkthxlol, luvubai

Post October 26th, 2010, 7:05 pm

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What the hell are you guys talking about? Pre-fabs are perfect for arrows. Using a pre-fab for say, a B&M, would not be realistic.
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Post October 26th, 2010, 7:32 pm

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ill just make an arrow coaster of some sort. blackhand1001 truely inspirational



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