I wouldn't like having to make custom trains though. I'd like to see roads you can walk on and design, muiltiple coasters per scene, along with the roads (like how HR did it) and Make it easier with night mode stuff, like light sourcing and stuff. They should make everything involve less custom items since not everybody has the tools, time, and skill to create them.
Originally posted by Zazu Yen
3DS car imports would be nice, so you could really do recreations of the rarer coaster types and some interesting coasters variants.
I don't thing they'd do swinging coasters unless they could do them right, which would probably take some reworking/expanding the physics engine a little. But it'd be fun.
I'd also like to see support for simple 3DS animations (I heard somewhere that's how the Vekoma motorbike restraints were animated, so it might not be too much of a stretch) and custom sounds, so you could have a more primitive sound for the wooden coaster lift and so on.
In my dream world I'd patch in the Python scripting language and expose an API to all the ride elements giving you real-time info on car locations and speeds plus full control of the breaking, launch and transport systems. Maybe even expose the sound, scenery and environment objects . . .
*sigh*
[:D]
They're going to really have to fix the physics engine I suppose. Along with custom sounds, they should just basically improve toe curent ones (which needs alot of improving.)
Originally posted by WeeWeeSlap
I know of a sim hosted here that actually has that built into it's engine but it's not active for some reason which after a few inquiries it's a possibility to build the track and have it bank based on the heartline and not you have to shape your track to the heartline. But I'll keep the secret and knowledge hidden till it's announced or something.
Not sure if that's really possible. It involves alot of direction changing, so it would be very hard to implement if it's possible.