SkyArrow the roll in the last picture looks a bit "trying to hard" to me, but then again i shouldn't talk considering the image I'm posting below.
Where the train is in this pic is where the cobra roll will start. 15 inversions and counting (in the pic) without the cobra roll that doesn't exist yet factored in, 16 when I add a prelift barrel roll, and 18 with the cobra roll added. Supporting will be hell.
This will probably get thrown on the backburner since I volunteered to recreate Mantis/Rougarou for the CP recreation (i'm just going to make Mantis and then switch the colors/trains and final brakes because that's what it is). I've always wanted to recreate that and my Roar standup was a practice run to see if I could do the shaping so it should be fun.
Should be able to sneak in two inversions after the cobra roll for an even 20
. Also I'd like to add that the "Junker Loop" pulls -0.1 G's and I'm rather proud of that. I bet someone with tools could really math it to the extreme.