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What are YOU doing in NL2 Right now?

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Post March 11th, 2016, 3:47 pm
mkingy User avatar
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Cool ride, I thought the layout was really inventive, just perhaps lost a bit too much pace through the inversions which made it feel a little slowly paced!
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Post March 12th, 2016, 3:07 pm

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mkingy wrote:
Cool ride, I thought the layout was really inventive, just perhaps lost a bit too much pace through the inversions which made it feel a little slowly paced!


Yeah I think it to, but the outermost person have to much g forces, if the coaster is faster in the inversions. This is at Flug der D??monen too. Also it is very difficult to build a compact wing coaster^^

Post March 12th, 2016, 3:46 pm

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Post March 12th, 2016, 9:40 pm

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^ Wow "Spinning Paratrooper" that you're willing to recreate! :D
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Post March 12th, 2016, 9:44 pm
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Those re cute Cool5.
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Post March 13th, 2016, 8:35 am

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Yeah, Cute5 in this case. ;)
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Post March 13th, 2016, 12:11 pm

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The coaster is built by RickPlays and me. Do you see the modification at the catwalk?
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Post March 13th, 2016, 12:12 pm

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Image

Not sure about the scenary. Maybe i'll experiment a bit with fake-reflections. With a bit of luck, i'll be able to create a mirror, that can even reflect the coaster itself.

Post March 13th, 2016, 5:54 pm
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Ummm what does the track do before that spike?
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Post March 14th, 2016, 2:54 am

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SFDK's "Vertical Velocity" slanted spike effect, I guess! ;)
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Post March 14th, 2016, 7:00 am

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Post March 14th, 2016, 7:02 pm

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Working on a park with three of my own coasters!

Flyer (B&M Flying Coaster)
Bearcat (Timberliner)
Musketeer (Twisted Sit-down)


The neat thing is, each coasters colors are tied to their names, since they are based of off area colleges around me, Dayton (Flyers colors), Cincinatti (Bearcat's colors) and Xavier (Musketeer's colors, will start building this here soon).
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Post March 15th, 2016, 7:28 am

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^ I love to see turns with the water skimming effect! Yours is one of them! :D
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Post March 16th, 2016, 7:27 pm

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I present Helios, a restoration of my old coaster Mega Rush. :D
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Post March 16th, 2016, 7:32 pm

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Post March 17th, 2016, 10:02 am

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^ Well, the lift hill part is extremely slow but the rest of this layout inspires me! :D
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Post March 17th, 2016, 2:43 pm
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Post March 18th, 2016, 5:27 pm

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Post March 18th, 2016, 7:43 pm

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Is it just me or each roll part should be a bit elongated. Other than that, the ride experience seems accurate. :)
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Post March 18th, 2016, 8:50 pm

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Post March 18th, 2016, 9:34 pm

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^ I like it when a sketchy looking coaster goes around a series of helices! That moment thrills me a lot! :D
-- I was happy to be with NL1 - [:')] --

Post March 19th, 2016, 2:18 am

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Post March 19th, 2016, 2:57 am
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Fissure - Peak Amusements

the ending half will be a lot of trenches and tunnels.
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post March 19th, 2016, 3:02 am

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