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What are YOU doing in NL2 Right now?

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post November 18th, 2016, 4:06 pm

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Post November 19th, 2016, 6:33 am

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cool5 wrote:
I meant the Morgan coaster by Plantoris.


Oh. Sorry about that.

Post November 19th, 2016, 6:59 am

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BTW I find your "Demon Drop" entry in the Track Exchange, awesome! :)
-- I was happy to be with NL1 - [:')] --

Post November 19th, 2016, 8:52 am

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lol240 wrote:
BTW I find your "Demon Drop" entry in the Track Exchange, awesome! :)


Thanks. It's about time the No Limits Community has a proper Intamin Gen. 1 Drop Tower available for use.

Post November 19th, 2016, 9:44 pm

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Post November 20th, 2016, 2:40 pm

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Fixed drop, supports are pretty messed up though. I also made this so I can always shape it correctly (too lazy to add the overlay thing :P). Thanks again, it's much much better now.
Attachments
screenshot-2016-11-20-12-33-08.png
The lift is not steep enough at all, but screw it .-.
20161120_123301.jpg
also the bottom is too sharp but once again, screw it I'm lazy.
I'm only annoying on purpose I swear

Post November 21st, 2016, 9:49 am

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Added the final touches to the rails. Appreciate it, Codemaster.
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screenshot-2016-11-18-17-23-40.png
screenshot-2016-11-18-17-23-18.png

Post November 21st, 2016, 11:26 pm

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Those colors really fit! :D
-- I was happy to be with NL1 - [:')] --

Post November 23rd, 2016, 6:48 pm

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Eh, didn't turn out as I hoped...
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screenshot-2016-11-23-16-44-43.png
I'm only annoying on purpose I swear

Post November 24th, 2016, 9:24 am

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^ That's not as bad as you think, actually! The second hill or the banked turn into a half drop has to be part of a Double Down element!

:D Keep your style! :D
Last edited by lol240 on November 24th, 2016, 9:25 pm, edited 1 time in total.
-- I was happy to be with NL1 - [:')] --

Post November 24th, 2016, 11:53 am

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lol240 wrote:
^ That's not as bad as you think, actually! The second hill or the banked turn into a half drop has to be part of a Double Down element!


Thanks! :) I just mean the supports look a bit weird to me, layout it pretty strong though :)
I'm only annoying on purpose I swear

Post November 25th, 2016, 7:41 pm

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Post November 28th, 2016, 8:02 am

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^ Great entry! I know that Soquet or their models are a bit improved products of existing mini-coasters by making them kind of jerky!

8-) Decent works! 8-)
-- I was happy to be with NL1 - [:')] --

Post November 28th, 2016, 6:02 pm

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Post November 29th, 2016, 7:46 pm

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^ One of the greats!


I'm working on Mob Boss. I have to check my previous park, because I've created a coaster with Mob in it before, but I don't know if it's the same. I think it's called "The mob" though.
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screenshot-2016-11-29-19-45-50.png
screenshot-2016-11-29-19-45-13.png

Post November 30th, 2016, 2:32 am
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Looks good Timmmvs - pacing seemed to suffer a little towards the end but was a fun ride!

Unrealistic Coasters - Your loop over the lift hill looks a little wonky from the first angle! Looks like a nice layout though - having the loop so late in the 1st section but still wrapping around the lift hill should provide some added intensity!
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France 2019 Mini Trip Report

Post November 30th, 2016, 7:50 am

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I really like it when Tim is trying to time his track release with the manufacturer's "official" trailers. :D
-- I was happy to be with NL1 - [:')] --

Post November 30th, 2016, 7:55 am

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Thanks for the input, Mkingy.

I was just about to come and post an update. Riding the coaster, I want to say it's the angle. I figure better input could be applied with you riding it, so I'll upload the loop if you don't mind. If it still looks a little wonky, please advise on what I can do to fix it.
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screenshot-2016-11-30-07-42-49.png

Post November 30th, 2016, 8:24 am
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The top of the loop looks too flat from that perspective. I think it needs to start tightening earlier to make more of a point at the top. It's not a million miles away from being right - it's just noticeable enough to be worth tweaking. Feel free to upload and link me :)
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Post November 30th, 2016, 8:41 am

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mkingy wrote:
The top of the loop looks too flat from that perspective. I think it needs to start tightening earlier to make more of a point at the top. It's not a million miles away from being right - it's just noticeable enough to be worth tweaking. Feel free to upload and link me :)



You are right about the top. I was feeling a little "wonky" about the loop and the radius comb., but my judgement was clouded after riding it. I will round it out a little more.




This took 30 minutes to upload :shock:

For some reason, I don't think this helps, but I haven't supported the ride yet, so I can round it out a little more. It has the speed, which was what I was worried about the most.

Post November 30th, 2016, 10:41 am
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Yeah definitely round it more and start the banking a little earlier too.
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Post November 30th, 2016, 12:39 pm

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mkingy wrote:
Yeah definitely round it more and start the banking a little earlier too.



Using the depump tool twice, I've rounded it out as best as possible, bringing the speed at the crest to 13mph. Lol It still looks a little flat, but if I were to change anymore, we'd be looking at doing the whole ride over from that point, possibly. :(

It's a weird loop. The entrance kinda have a curve (or incline) while the exit is straight.
Attachments
screenshot-2016-11-30-12-29-50.png
screenshot-2016-11-30-12-29-30.png

Post November 30th, 2016, 4:36 pm

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lol240 wrote:
I really like it when Tim is trying to time his track release with the manufacturer's "official" trailers. :D


I wasn't expecting Vekoma to release a NL2 video of this ride, I almost didn't finish it because of that. But then I thought, IF I release it, it's gotta be soon! :P

Also, I tried to keep my version as close as possible to their concept pics, and then you see their video, and it is just loosely based on the pics. DISAPPOINTING VEKOMA.

Post November 30th, 2016, 8:48 pm

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Post December 1st, 2016, 10:42 am

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^ Breathtaking Point-Of-View but oh wait, the train is running at a breakneck speed! xD
-- I was happy to be with NL1 - [:')] --

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