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What are YOU doing in NL2 Right now?

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Post September 29th, 2015, 7:58 am
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dcs221 wrote:
Off the top of my head just from knowledge of B&M shaping, I think maybe tilt your vertical loop earlier so it isn't so close to perfectly vertical half way up, then needing to tilt quickly to have the offset, if that makes any sense. Basically to me it looks like B&M vertical loop sideways translation takes place over more of the element rather than just the middle.


Yeah I'm not thrilled with that aspect of it, but I need to decide if:
1.) Something is very wrong on the satellite image since according to the image it should do that more than I have it believe it or not. Unfortunately I can't find the individual "squares" they use to make the image. If I could find the edges of each image I'd know to believe the edges less than content dead center in the image. The dive loop rise is disconnected by a good 10ft in the satellite image while the queue tents next to it are unaffected and the fine brakes bend a wee bit but I have no clue where the edges are aside from that.
2.) It's some wonky anti-collision thing they did with the space they were working with. It is an older B&M so they weren't as nice shaping-wise (that final fan turn before the squiggle in the brakes is ass).

I always manage to mess up vertical loops because they're a curse to me so we'll see lol.

dcs221 wrote:
I don't think the dive loop is *quite* there, but maybe the angle/flat perspective makes it look a bit off. I think it looks like yours might need a hint of laterals to nail the curvature between the start of the main inversion banking to the half loop shaping.


0.5 lats in the front seat as is. I'm wrestling with the heartline still to make it feel a tad "straighter" on the way up. Keep in mind since the heartline is so massive any time I bank the track more than 3 degrees is has this giant undulation going on.

dcs221 wrote:
Last thing on the part that I believe is closer to being finalized; looks like the inclined loop may need more emphasis on the undulations. Yours reminds me more of Chang/Green Lantern where it's a bit smoothed over. Again, it could very well be the angle.


From what I can tell, a major "event" happens 3/4 of the way up on the rise, twists to fix itself, and then it's a normal half loop the rest of the way around. The peak is a bit too steeply banked by around 5 degrees so I'll fix that (one of those situations were 20 degrees in either direction accounts for 0.2 lats and I manually overbanked it a bit because the game wants it way underbanked). I took this pic last summer since nobody has a decent side shot of inclined loops from what I've seen.

Image

dcs221 wrote:
Hope this helps, looks great so far, I'd love to see it completed. Good luck!


Thanks I'm going to slap supports on it and then tweak it from there because I can use them to help me line everything up. There is a reason I haven't shown the drop yet in a side view lol.
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Post September 29th, 2015, 1:41 pm

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Yeah the inclined loop in particular looks extremely difficult. It's hard to tell where the plane tilts more/less and where it's just a banking change to adjust lats or something. Also vertical loops I don't think are easy either. To me it seems like they're an element where tiny tweaks can make a big difference, hence the challenge.

Post September 29th, 2015, 2:59 pm

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Post September 30th, 2015, 7:57 pm

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Here is a POV of it. Maverick34jjv made some custom things for this long jet coaster for me to use.


Post October 1st, 2015, 10:17 am

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The color really fits in! Orange! One of the best track colors for Togo, I guess! :D
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Post October 1st, 2015, 7:06 pm
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Where did the arched supports come from? Only thing I can think of that does that is the late Moonsault Scramble.

Well here is my second attempt at this same screenshot. Hope it looks a bit better. Still not "there" but I'll slap some supports on it and that should really help line up the heights, as everything after the inclined loop is a total guess lol.
Image
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Post October 2nd, 2015, 1:14 pm

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Coasterkidmwm wrote:
Where did the arched supports come from? Only thing I can think of that does that is the late Moonsault Scramble.

One clever thought! :)
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Post October 4th, 2015, 4:10 pm

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Post October 4th, 2015, 4:51 pm

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Post October 4th, 2015, 5:35 pm
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man I love that!
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4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post October 4th, 2015, 6:42 pm

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That is really cool! Far better than any Impulse out there for sure :P
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Post October 4th, 2015, 7:21 pm
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Timmmvs wrote:
Other end of my Beanstalk coaster..

Image



Absolutely beautiful! Great job!
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Post October 4th, 2015, 7:24 pm

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The last thing in NL2 I did was uploading my new jet coaster.

Post October 5th, 2015, 6:02 am
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Timmmvs wrote:
Other end of my Beanstalk coaster..

Image


I'm looking forward to this upload - make sure you package it up correctly as you do a good job of creating a good environment for your coasters!
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Post October 5th, 2015, 2:47 pm

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Image

I made a Vakoma Mine ride very intense. I had to add another roller coaster to my Rival Park since I added a floorless.

This is called "The Mayor" because the floorless is called "Official."

Post October 5th, 2015, 6:27 pm
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Samn dude I thought you wre making Mean Streak or something with that lol.
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Post October 6th, 2015, 5:33 am

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^^ Looks like the SFDK's defunct "Roar" to me for some reasons. :D
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Post October 6th, 2015, 10:50 am

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Post October 6th, 2015, 10:59 am

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Post October 6th, 2015, 11:38 am
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He is now because it works so well!
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post October 6th, 2015, 11:41 am
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Post October 6th, 2015, 12:20 pm

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Post October 6th, 2015, 12:25 pm

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Post October 6th, 2015, 12:25 pm
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Post October 6th, 2015, 12:56 pm

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