dcs221 wrote:
Off the top of my head just from knowledge of B&M shaping, I think maybe tilt your vertical loop earlier so it isn't so close to perfectly vertical half way up, then needing to tilt quickly to have the offset, if that makes any sense. Basically to me it looks like B&M vertical loop sideways translation takes place over more of the element rather than just the middle.
Yeah I'm not thrilled with that aspect of it, but I need to decide if:
1.) Something is very wrong on the satellite image since according to the image it should do that more than I have it believe it or not. Unfortunately I can't find the individual "squares" they use to make the image. If I could find the edges of each image I'd know to believe the edges less than content dead center in the image. The dive loop rise is disconnected by a good 10ft in the satellite image while the queue tents next to it are unaffected and the fine brakes bend a wee bit but I have no clue where the edges are aside from that.
2.) It's some wonky anti-collision thing they did with the space they were working with. It is an older B&M so they weren't as nice shaping-wise (that final fan turn before the squiggle in the brakes is ass).
I always manage to mess up vertical loops because they're a curse to me so we'll see lol.
dcs221 wrote:
I don't think the dive loop is *quite* there, but maybe the angle/flat perspective makes it look a bit off. I think it looks like yours might need a hint of laterals to nail the curvature between the start of the main inversion banking to the half loop shaping.
0.5 lats in the front seat as is. I'm wrestling with the heartline still to make it feel a tad "straighter" on the way up. Keep in mind since the heartline is so massive any time I bank the track more than 3 degrees is has this giant undulation going on.
dcs221 wrote:
Last thing on the part that I believe is closer to being finalized; looks like the inclined loop may need more emphasis on the undulations. Yours reminds me more of Chang/Green Lantern where it's a bit smoothed over. Again, it could very well be the angle.
From what I can tell, a major "event" happens 3/4 of the way up on the rise, twists to fix itself, and then it's a normal half loop the rest of the way around. The peak is a bit too steeply banked by around 5 degrees so I'll fix that (one of those situations were 20 degrees in either direction accounts for 0.2 lats and I manually overbanked it a bit because the game wants it way underbanked). I took this pic last summer since nobody has a decent side shot of inclined loops from what I've seen.
dcs221 wrote:
Hope this helps, looks great so far, I'd love to see it completed. Good luck!
Thanks I'm going to slap supports on it and then tweak it from there because I can use them to help me line everything up. There is a reason I haven't shown the drop yet in a side view lol.