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What did you just do in Planet Coaster!

Planet Coaster is the future of coaster park simulation games. It is created by Frontier Developments plc

Post November 14th, 2016, 12:38 pm

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Really surprised this thread is missing, so I thought I should start it!

Here is a little park I'm working on to get some practice with PC building tools:

Image

The more I play this game, the more I like it!

Post November 14th, 2016, 12:41 pm
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Post November 14th, 2016, 5:29 pm

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I got the alpha and now that there's a beta and a bunch of things are black :D

Why?

MY PC SPECKS AREN'T GOOD ENOUGH!!! :D

seriously hope they fix it

EDIT: They fixed it :D
Last edited by Blue_ on December 30th, 2016, 10:37 am, edited 1 time in total.
I'm only annoying on purpose I swear

Post November 14th, 2016, 6:57 pm
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Unfortunately it will be a PC intensive game
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 14th, 2016, 7:05 pm
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The last thing I did in Planet Coaster was refund it because my computer specs aren't good enough
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post November 14th, 2016, 8:44 pm
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I'm currently trying to build a Giga, but I really need to get used to my computer specs. RCT3 it is, then.
hyyyper wrote:
Turbo wrote:
WCD-Ltd wrote:
Some of the complaining people lived up to 200 Km away
That's a joke right? What complaint could they have possibly given?

They should only be allowed to complain about the coaster being built too far away from them.

Post November 15th, 2016, 1:11 am

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Image

Wow people really love making the park look like SFMM with Revolution! :D
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Post November 19th, 2016, 8:34 am
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Post November 19th, 2016, 9:06 am

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Paradox wrote:
The last thing I did in Planet Coaster was refund it because my computer specs aren't good enough

Is there not a free demo?

Post November 19th, 2016, 9:10 am

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Post November 19th, 2016, 9:44 am
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Soko wrote:
Paradox wrote:
The last thing I did in Planet Coaster was refund it because my computer specs aren't good enough

Is there not a free demo?


Through steam you can play for 2 hours and get a refund, which was mainly introduced due to the lack of demos for any game that exists anymore.
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Post November 19th, 2016, 7:53 pm

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Image
Image

Enjoying making a main street but wow is it time consuming! And I use prefabs for some of it!

Post November 21st, 2016, 10:38 am

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^ Looks like to me... the beautiful entrance zone, too! :D
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Post November 21st, 2016, 4:41 pm

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Post November 21st, 2016, 11:16 pm

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Wow I personally feel the RCT3 thing as well, from the exit gate design for that Wave Swinger! :)
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Post November 26th, 2016, 1:16 pm
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Decided to abandon my Giga project and work on an invert instead. I have since finished it, and I am currently attempting to access the blueprint file in order to share it on the Exchange.
hyyyper wrote:
Turbo wrote:
WCD-Ltd wrote:
Some of the complaining people lived up to 200 Km away
That's a joke right? What complaint could they have possibly given?

They should only be allowed to complain about the coaster being built too far away from them.

Post November 26th, 2016, 10:08 pm

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I did this!
Attachments
RMC.jpg
Oh, were you expecting something here?

Post November 28th, 2016, 7:47 am

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^ The coaster itself is well-built so I praise your trackwork! However is it just me or the track seems oversupported, compared to NL2 RMCs? Just wondering.

8-) Fantastic image, though! 8-)
-- I was happy to be with NL1 - [:')] --

Post November 28th, 2016, 7:56 am

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lol240 wrote:
^ The coaster itself is well-built so I praise your trackwork! However is it just me or the track seems oversupported, compared to NL2 RMCs? Just wondering.

8-) Fantastic image, though! 8-)


You get two options. Supports or no supports. The game is still a little raw for designing coasters, but it sure still is incredibly fun as hell making creations like these!

I'd like there to be an implementation of some force and banking control in the game next as well as a true heartline for each coaster.
Oh, were you expecting something here?

Post November 28th, 2016, 8:16 am

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rcking04 wrote:
You get two options. Supports or no supports.

Wow "no supports" mode sounds great, specially for a lot of fantasy coasters! 8-)
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Post December 30th, 2016, 8:56 am
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Post December 30th, 2016, 9:25 am
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That looks nicer than my attempt. I'm still being internally frustrated that the game has no wild mouse, scrambler, or shuttle coaster options. It's like they killed the staples and then added in the Giovanola invert
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Post December 30th, 2016, 10:13 am
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Coasterkidmwm wrote:
That looks nicer than my attempt. I'm still being internally frustrated that the game has no wild mouse, scrambler, or shuttle coaster options. It's like they killed the staples and then added in the Giovanola invert


Thanks, I'm finally starting to accept that it doesn't have to look perfect (hence the wonky Christmas tree stars!).

I agree with the sentiment that the game feels like its missing the classics - the enterprise has gone some way to alleviate that though.
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Post December 30th, 2016, 10:39 am
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The issue I have is that it feels like they left out really obvious stuff on purpose to create DLC for later, and the DLC doesn't exist. The game functions well, plays well, and looks pretty, but it feels like this giant hole was left out on purpose. It's almost like it's the exact same game as RCTW (which pretty much only has B&Ms and a few other styles), but it actually functions properly.
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Post January 6th, 2017, 5:07 pm

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