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Will Pay For NoLimits' Tracks

Discuss anything involving No Limits Coaster Simulation.

Post July 7th, 2008, 10:49 pm
inmotion User avatar
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Hi Everyone,

Oscar, the owner of this website, has suggested that we turn this project into a contest. So I have deleted my original post here and you can now read about the contest here:

http://www.coastercrazy.com/forum/topic ... C_ID=18147

Regards,
Mark Barry
http://www.inmotionsimulation.com/
Last edited by inmotion on July 10th, 2008, 9:34 pm, edited 1 time in total.

Post July 8th, 2008, 6:00 am

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Im gonna get on making a track right now.....
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post July 8th, 2008, 6:18 am

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When would you like them by? Because to theme a 7000 ft long, or more, coaster, would take a very long amount of time if done properly.

Post July 8th, 2008, 6:27 am

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Woah, i would never make a track like that. Far too unrealistic.

Post July 8th, 2008, 6:38 am

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I got a almost 8500ft long 4 seat hyper-coaster in progress, fully jurrasic park themed. Its got 1 loop but that can be removed.

Post July 8th, 2008, 6:54 am

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Yeah, the lenght is quite unrealystic, and a coaster that long would take a very long time to make...
Altho, I can try to make something...

But, than again, to theme such a long track would be a very painstaking job...


Meh, it's worth trying...

Post July 8th, 2008, 7:35 am

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Does it have to be smooth? Because those sims always have unrealistic bends and turns with the weirdest banking.

Post July 8th, 2008, 8:11 am
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yeah, tbh, if you want us to build some tracks to be used in a simulator, then i can chuck together as many as you like in 5 minutes. the tracks in sims have unrealistic g's, unrealistic banking, unrealistic elements, unrealistic length and speed etc etc: so basically you just go in the sim and place track nodes randomly everywhere and put powered sections between them so the train makes it over every hill with like -20 negative g's and there you have it, a perfect Sim track

If you'd like to wire the money directly to my account now that would be fine [lol]

and being as I just detailed exactly how to build tracks for a simulator, everyone who makes one must also pay me for the right to use this idea..... get building. [:D]

Post July 8th, 2008, 9:43 am
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Hey mark,
I've dropped an e-mail to your e-mail address with some questions. I hope to see them answered soon so I could give a try on building a fun and long coaster.
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Post July 8th, 2008, 11:02 am

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i'm gonna have a go, it sounds fun! it will be quite unrealistic though, can it be?
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One little kiss and Felina goodbye.

Post July 8th, 2008, 11:20 am

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What type of price we talking for some randomly placed nodes?

Post July 8th, 2008, 11:28 am

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i can't do fast transitions at those speeds, can't we go slower but more crazy? like a mega-lite or something?
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 8th, 2008, 6:09 pm
inmotion User avatar
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Hi Everyone,

Thank you for the feedback...let me try to reply...

@ jpecool...ASAP, thanks!

@ alton_...I don't think it's too difficult because I found a 16k track here and some others over 8k

@ Vid_w...that's why I'm offering to pay someone

@ master...if you can remove the loop then please email it to me

@ rolling...doesn't have to be smooth because our sims can simulate the vibration enough to rattle your teeth...you will come off our simulator with a sore butt!

@ dirk...do you go by another name because I didn't get your email

@ Adrenaguy...fantasy/unrealistic tracks are just fine...the crazier the better

@ dj-dj...the price is up to you...some are offering to do it for free but we will pay you if it's a track we can use that meets our requirements

@ Adrenaguy...I've seen some tracks here that are fast with aggressive turns...our simulators are more fun when it's going left to right, rather front to back (hills)

PS - if you're around Arizona then feel free to stop by our office to take a test ride :-)

Thanks,
Mark Barry
http://www.inmotionsimulation.com/

Post July 8th, 2008, 7:36 pm
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I sent something in but overlooked your minimum 7,000 feet track lenght requirement [:p]
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Post July 8th, 2008, 7:49 pm

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I don't do turns all that well but how hard can this be?
What are these for?

Post July 9th, 2008, 5:02 am
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Originally posted by inmotion

@ dirk...do you go by another name because I didn't get your email


Weird, This is your e-mail right?
mark{at}inmotionsimulation.com
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
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Post July 9th, 2008, 1:10 pm

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well if unrealistic's your thing, i'm all over it.

Stevey999@hotmail.co.uk

[peakhill][xx(]
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 9th, 2008, 1:24 pm

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Seems like a cool idea, so unrealistic is fine, but do you care about G-forces (clearly the riders of the motion sim won't feel the actual G-forces)?
I am the night

Post July 9th, 2008, 1:41 pm

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i've already done one, took me 8 minutes, i call it crazeed!
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 9th, 2008, 1:50 pm

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My Magic Carpet Ride might be a good fit. It doesn't meet the length requirement, but I think it would otherwise be a really outstanding candidate. Lots of left/right action, no inversions, detailed supports, a neat color scheme, and a good variety of elements. It's one of the highest rated / most downloaded rides on the whole site:

http://coastercrazy.com/track_exchange/ ... p?tid=7497

Hyperion might be a good fit also. Good long ride time, lots of turns, very detailed 3ds...

http://coastercrazy.com/track_exchange/ ... p?tid=9874

Post July 9th, 2008, 1:53 pm

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^The problem with length is (and I'm totally guessing here) they need a ride so long so the simulation lasts for a long duration of time, so the people get what they payed for.

Post July 9th, 2008, 1:59 pm

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Yea, but it runs counter to all the other points, since to hit those length numbers without a second chain-lift or mid-track launch a ride would have to be BIG, which really slows the pacing down.

Post July 9th, 2008, 2:02 pm

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They should just have a simulation of 3 good tracks rather than one crap one.

Post July 9th, 2008, 2:03 pm

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Oh I agree with you...No Lomits probaly isn't the best thing to use for such a huge simulation.

Post July 9th, 2008, 2:32 pm

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yeah, it just isn't feasible to do this, i am not gonna make 3DS, too darn awkward, use as many as you like to make up however long you want it to be. my ride has noob supports and i don't really wanna do too much, use a ride from here:

http://www.coastercrazy.com/track_excha ... ?tid=13706

http://www.coastercrazy.com/track_excha ... ?tid=13508

http://www.coastercrazy.com/track_excha ... ?tid=13162

i fixed it!
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

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