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X-Car Trip: back to the drawing board

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 4th, 2009, 9:30 pm

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This is my first multi-author project, and I am working on it with my friend Kyle. The procedure for it is this: one of us constructs an element, then sends it to the other for additional smoothing and the next element. Now that the layout is complete, we've decided that I will do 3ds work and maybe a bit of terrain work, and once that's complete, Kyle will support the entire thing and finish the terrain. The final stage will be testing.
It's 165 feet tall, is about 2600 feet long, flips riders upside down thrice (two of which are in an oddly-shaped pretzel loop), maintains very high g-forces throughout the ride, and goes through a "Treble Clef", Maurer Sohne's new, unique helix they debuted on Universal Studio's "Rip, Ride, Rockit".

NLDC page http://www.nolimitsdevcenter.net/p5704. Pics are up, more details soon! Also in the future, it will be themed as an infiltration into a top-secret facility.

EDIT 7/3/09: Station is almost finished, just waiting for a real 3d program to export it and get it in tip-top shape. Also, the layout is 100% done, so stay tuned in the coming weeks for more 3ds work and supports!

EDIT 7/6/09: OK, now that the track is complete, we're looking for a few testers. And volunteers? Of course, it'll be on a first-come, first-serve basis, and will be limited to 3 testers. You can either PM me your email address, or simply post it here, whichever you'd rather do, and I'll get you the track asap.

EDIT 7/8/09: Due to negative feedback from testers about certain aspects of the ride, we are trying to revamp the second two-thirds of the layout to allow for a smoother, less back-breaking ride, although still pushing the limits on intensity.
Last edited by boneplaya on July 8th, 2009, 7:33 pm, edited 1 time in total.

Post June 4th, 2009, 9:53 pm

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Post June 5th, 2009, 5:47 am
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Post June 5th, 2009, 8:49 am

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Sounds like what me and jensenator tried to do with Tampa terror. Jensen did the drop, then got bored and gave up. lol

Post June 6th, 2009, 1:19 am

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Haha not quite like that. We actually planned for this to be made by both of us.
And, thanks gouldy for fixing that link. Pictures WILL be up by Sunday night!

Post June 9th, 2009, 11:53 pm

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Post June 10th, 2009, 12:11 am

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Post June 10th, 2009, 12:18 am

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I don't know, probably, but it's very slight, and will be fixed upon AHG'ing it. Even so, we're gonna need to change the first half of the ride as well; the layout is a bit slow later on.

Post July 6th, 2009, 5:23 pm

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From now on I'll only be updating the top post of this forum, except to reply to your questions and concerns, so check there for updates!

Post July 6th, 2009, 6:22 pm
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I'll test...
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 6th, 2009, 9:47 pm

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I'll test as well.
Here, you probably want my E-mail
alexscw09@hotmail.com

Post July 6th, 2009, 10:12 pm

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Post July 6th, 2009, 10:20 pm

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email address?

By the way, griffonluv is the last tester. If you REALLY want to test, you will be able to, but else, this is it.

Post July 6th, 2009, 10:39 pm

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Post July 6th, 2009, 10:41 pm

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can i test 2. I just got no limits over the weekend and it's hard as hell to round thr curves.

Post July 6th, 2009, 10:42 pm

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Post July 6th, 2009, 10:43 pm

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Well, I have to say, this is a good job. The Vertical G's reach a max of about 5.0, but not that bad. When I tunnel tested it, there were some problems. I hope you're getting rid of those two supports at the top of the lift, because those are the biggest problem of it. There are other points in the tunnel test where a little bit of another part of the tunnel will intersect, but it's not a huge deal.
Well, my overall rating would be
T: 8.75 A:9.5 O/Acc. 8.75
(Not my official rating.)

Post July 6th, 2009, 10:44 pm

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Yeah, the supports were there to show the color scheme.

Post July 6th, 2009, 10:44 pm

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Originally posted by mysterythegreat

can i test 2. I just got no limits over the weekend and it's hard as hell to round thr curves.

Yeah, it's pretty easy once you get used to it, but he used Newton to help with his. (right?)

Post July 6th, 2009, 10:50 pm

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Actually, I didn't. It was all handbuilt, then AHG'ed. I take it as a compliment, though [:D]

Post July 6th, 2009, 11:03 pm

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Why? Newton isn't all that great. Your track is better than newton.
Just keep scrolling...

Post July 6th, 2009, 11:07 pm

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Post July 6th, 2009, 11:16 pm

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jeez... Dont you think thats a little bit of a tight layout to use a 3 car? That turnaround thing almost has the cars hitting, if there not already...
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 6th, 2009, 11:26 pm

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Yeah, I didn't know, I don't use tools (which is why my coasters suck [lol]) but it's cool.

Post July 7th, 2009, 12:07 am

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To Flickstah: it's down to 2 cars; yes, it was too tight for 3 [;)]

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