This is my first multi-author project, and I am working on it with my friend Kyle. The procedure for it is this: one of us constructs an element, then sends it to the other for additional smoothing and the next element. Now that the layout is complete, we've decided that I will do 3ds work and maybe a bit of terrain work, and once that's complete, Kyle will support the entire thing and finish the terrain. The final stage will be testing.
It's 165 feet tall, is about 2600 feet long, flips riders upside down thrice (two of which are in an oddly-shaped pretzel loop), maintains very high g-forces throughout the ride, and goes through a "Treble Clef", Maurer Sohne's new, unique helix they debuted on Universal Studio's "Rip, Ride, Rockit".
NLDC page http://www.nolimitsdevcenter.net/p5704. Pics are up, more details soon! Also in the future, it will be themed as an infiltration into a top-secret facility.
EDIT 7/3/09: Station is almost finished, just waiting for a real 3d program to export it and get it in tip-top shape. Also, the layout is 100% done, so stay tuned in the coming weeks for more 3ds work and supports!
EDIT 7/6/09: OK, now that the track is complete, we're looking for a few testers. And volunteers? Of course, it'll be on a first-come, first-serve basis, and will be limited to 3 testers. You can either PM me your email address, or simply post it here, whichever you'd rather do, and I'll get you the track asap.
EDIT 7/8/09: Due to negative feedback from testers about certain aspects of the ride, we are trying to revamp the second two-thirds of the layout to allow for a smoother, less back-breaking ride, although still pushing the limits on intensity.