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X2

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X2

Post February 22nd, 2015, 11:50 pm

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Here it is! As we speak, 6flagsmaniac and I are working on an X2 recreation. What is this for, you ask? Well, TheCodeMaster is currently working on a full recreation of Six Flags Magic Mountain. He joined in and began work on X2, and promptly invited me to join him. Of course, that was an offer I couldn't refuse, and here we are! Throughout the project, I'll be in charge of the media/scenery while he focuses on the track and support work.

Without further ado, let's get into it!

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Image[/center]
Last edited by TheBeatles on February 16th, 2018, 4:20 am, edited 5 times in total.

Post February 23rd, 2015, 12:08 am
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here's the tricky thing with this recreation. it's an arrow. Sure you can get it to look right but as someone who's been on this ride at least 50 times I can easily say that all of the little kinks in the track and all of the jolts will be difficult to master. That being said I can't wait to see the work you guys do.

Beatles weren't you the one who got the internship?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 23rd, 2015, 2:23 am

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Post February 23rd, 2015, 6:11 am

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TheBeatles wrote:
working on a full recreation of Six Flags Magic Mountain.

Shouldn't be too many flat rides to have to script (if any), but ~20 coasters sounds resource intensive on its own.

Post February 23rd, 2015, 6:54 am

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Post February 23rd, 2015, 7:20 am
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Post February 23rd, 2015, 1:15 pm
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I can't wait to ride this in August!

I agree with Sky Arrow though, it looks as if it will lag a lot.
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Post February 23rd, 2015, 1:19 pm

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^ Especially when 2 of them are wooden and another 4 have box style supports.

Post February 23rd, 2015, 10:13 pm

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Thanks for the comments everyone! We realize this will be a tough project to optimize for PCs, but we firmly believe it'll turn out fine.

Turbo wrote:
here's the tricky thing with this recreation. it's an arrow. Sure you can get it to look right but as someone who's been on this ride at least 50 times I can easily say that all of the little kinks in the track and all of the jolts will be difficult to master. That being said I can't wait to see the work you guys do.


He and I know X2 VERY well, and hope to replicate the track down to a point. If ever you see any issues, please let us know!

In the meantime....
Image
Last edited by TheBeatles on February 16th, 2018, 4:21 am, edited 2 times in total.

Post February 23rd, 2015, 10:20 pm
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This is looking great! I can't wait to see more progress on this!

Oh and congratulations on your internship!
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Post February 23rd, 2015, 10:34 pm
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Firstly congrats on the internship! I cannot express my jealousy in words lol.

As for the ride I'll gladly help make it perfect by nitpicking :D
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 24th, 2015, 11:35 pm

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Post February 24th, 2015, 11:49 pm
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As far as the full sfmm rec I'd be glad to help as a reference point. I consider it my home park even though I only go for a week each year.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 25th, 2015, 8:28 am

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awesome I want a internship with them but cant I love that company

Post March 1st, 2015, 11:49 pm

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Turbo wrote:
As far as the full sfmm rec I'd be glad to help as a reference point. I consider it my home park even though I only go for a week each year.


We may very well need you at some point!


Unfortunately, due to recent unforeseen issues in his life, progress on X2's trackwork has been halted for the last few days. He will start working on it again come tomorrow, so he doesn't have any shaping shots for you guys. Here's some extra eye candy instead :D

Image

Lots of work done on the station, still a heavy WIP.

Image
Last edited by TheBeatles on February 16th, 2018, 4:22 am, edited 1 time in total.

Post March 2nd, 2015, 7:36 am

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Post March 2nd, 2015, 12:51 pm
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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post March 2nd, 2015, 7:36 pm
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Post March 3rd, 2015, 1:46 am

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I go to SFMM alot, so if you need specific pics, let me know before I go! :lol:
PS: looks great!

Post November 25th, 2015, 4:44 pm

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Hey, we're back! Recently, we both decided to pick up this project again, fixing many of the issues that we had before.
For instance, I have started from scratch on the scenery. All of my measurements were estimated before, which is now no longer the case. I'm currently making some drawings of scenery items that will be implemented into the NL park later on.

Just to give you guys a preview, check out the entrance sign:
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If it's hard to imagine what exactly you're looking at, here's a better visual:
Image

Meanwhile, he is making some headway on the track. It's fair to say the the track is completed up until the raven turn.
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Hopefully you all like what you see! He has been working meticulously on every little detail in order to bring everyone the most accurate NL2 recreation to date. He still needs to start yanking the track to the side a little bit earlier during the raven turn, he's currently working on making that part of it as accurate as possible.

Meanwhile, TheCodeMaster has begun working on the trains from scratch:
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Last but not least, the station building. I'm roughly 90% finished with it at this point.
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Last edited by TheBeatles on February 16th, 2018, 4:23 am, edited 1 time in total.

Post November 25th, 2015, 10:07 pm
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Awesome stuff! Was just at the park and the detail is spot on!

Post November 25th, 2015, 11:31 pm
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Looks flipping amazing so far! I wish I could detail like that.
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Post January 10th, 2016, 8:24 pm

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Hey everyone, long time no see! Crazy as it may sound, both he and myself are still actively working on this project.

Once again, please let me know your thoughts!
Last edited by TheBeatles on February 16th, 2018, 4:23 am, edited 1 time in total.

Post January 10th, 2016, 10:11 pm

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I was just on X2 two days ago and freaking loved the hell out of it. We rode her 16 times in two days. Hearing that audio file made me emotional... It's dead on.
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Post January 11th, 2016, 3:04 am

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^^ Love the combination of audio bargraphs forming the letter "X" in your video! 8-)
-- I was happy to be with NL1 - [:')] --

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